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| 09:12.03 | ank22 | hi. Is there some easy bugs to solve as i found bugs but i am not able to understand them? |
| 09:25.52 | Stragus | Most of the BRL-CAD crew is probably asleep... but easy bugs don't usually last long :) |
| 09:26.31 | Stragus | Have you tried investigating one you found? |
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| 10:02.32 | ank22 | yeah, bugs on the sourceforge.net |
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| 11:41.53 | Notify | 03BRL-CAD:d_rossberg * 64214 brlcad/trunk/src/libbu/kill.c: fixed compilation error with MSVC (tested with versions 9 (2008) and 12 (2013)) |
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| 12:35.49 | Notify | 03BRL-CAD:d_rossberg * 64215 brlcad/trunk/src/libbn/chull3d.cpp: fixes for MSVC version 9 (2008):- moved the definition of logb before its first use- fixed problems with integer parameters in floating point functions by casting them to double |
| 12:38.39 | Notify | 03BRL-CAD:d_rossberg * 64216 brlcad/trunk/src/libbrep/shape_recognition.cpp: fix for MSVC version 9 (2008): explicit include of <string> |
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| 13:19.41 | sirnam | Hi, I am a research student in Computer Vision, I have knowledge about openCV, openGL, WebGL. I worked with them and it would be great if I can contribute to the framework. I have been looking for projects and I found this project 'Object-oriented interfaces' interesting.. Please help me where to begin... I have installed brlcad on my system successfully.. It would be great if I could work on this as GSoC project for this summers. Where do I start working fro |
| 13:19.41 | sirnam | m ? |
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| 13:37.32 | d_rossberg | hi sirnam, an "object-oriented interfaces" project would require to design C++ interface classes, nothing to do with openGL |
| 13:39.59 | sirnam | Okay, it requires building geometry modules in C++ right ? |
| 13:41.48 | d_rossberg | i wouldn't call them modules, it's mainly an adapter to the brl-cad core written in c++ |
| 13:42.08 | d_rossberg | the goal is to make the core's features easy accessable |
| 13:42.49 | sirnam | is it like creating interfaces ? |
| 13:43.21 | d_rossberg | exactly |
| 13:44.59 | sirnam | Okay, is this project in progress, or should we start from beginning ? |
| 13:46.53 | d_rossberg | it is already in progress as you can see here: http://brlcad.org/wiki/Object-oriented_interfaces |
| 13:47.39 | d_rossberg | one "product" is the brlcad.dll which can be downloaded from sourceforge (runtime libraries) |
| 13:48.42 | d_rossberg | there you can find an SDK with DLL, libs and C++ header files for windows |
| 13:49.43 | sirnam | Okay |
| 13:49.49 | d_rossberg | i'm currently working on a similar library for other os |
| 13:50.47 | d_rossberg | the sources are in the rt^3 branch: http://sourceforge.net/p/brlcad/code/HEAD/tree/rt%5E3/trunk/ |
| 13:51.21 | d_rossberg | (src/coreinterface, include/brlcad) |
| 13:55.01 | sirnam | Okay.. is the product completed for windows ?? |
| 13:55.29 | sirnam | which os are you working on now ? |
| 13:55.43 | d_rossberg | no, at least many primitives are still missing |
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| 13:58.42 | d_rossberg | first i have to mention that the core interface itself can be build with other OS (e.g. Linux) too, there is a CMake configuration for it (target: coreinterface) |
| 13:59.45 | d_rossberg | but currently i'm working on a "libbrlcad.so" for Linux with similar features as the brlcad.dll for Windows |
| 14:00.59 | d_rossberg | however, GSoC project had to concentrate on adding new features as e.g. new primitives |
| 14:01.57 | sirnam | Do you mean adding new primitives to core ? |
| 14:03.18 | sirnam | Okay |
| 14:05.18 | d_rossberg | right |
| 14:05.36 | sirnam | What are the other primitives you are looking to add ? |
| 14:05.39 | d_rossberg | i mean to the core's interface |
| 14:07.01 | d_rossberg | http://sourceforge.net/p/brlcad/code/HEAD/tree/brlcad/trunk/src/librt/primitives/ |
| 14:10.40 | d_rossberg | or http://brlcad.org/wiki/BRL-CAD_Primitives |
| 14:11.56 | sirnam | Okay.. |
| 14:18.21 | sirnam | So, which primitive should I start with ? |
| 14:18.43 | sirnam | and which os ? |
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| 14:26.29 | d_rossberg | maybe with part, it should be simple; the os shouldn't matter |
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| 15:27.45 | sirnam | I'll start working on part.. Thanks |
| 15:39.31 | Notify | 03BRL-CAD:d_rossberg * 64217 brlcad/trunk/misc/win32-msvc/Dll/CMakeLists.txt: a step toward a libbrlcad.so on Linux etc., with some tweaks on the CMake configuration it seems to work |
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| 17:04.47 | Notify | 03BRL-CAD:starseeker * 64218 (brlcad/trunk/src/libbrep/CMakeLists.txt brlcad/trunk/src/libbrep/shape_recognition.cpp brlcad/trunk/src/libbrep/shape_recognition.h): Start working on torous shapes. This will be somewhat complicated... |
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| 19:28.00 | Notify | 03BRL-CAD:starseeker * 64219 brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Need to handle non-arc cylinder edge case |
| 20:02.46 | Notify | 03BRL-CAD Wiki:Tbrowder * 7865 /wiki/Animation: /* Rendering image frames for an animation */ |
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| 20:44.49 | Notify | 03BRL-CAD:carlmoore * 64220 brlcad/trunk/src/util/pixfieldsep.c: implement h? in pixfieldsep; don't know if I will be able to have run-with-no-arguments |
| 20:56.10 | Notify | 03BRL-CAD:starseeker * 64221 brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Start working on how to handle cylinders whose end cap planes are not perpendicular to the cylinder axis |
| 21:09.46 | Notify | 03BRL-CAD:starseeker * 64222 brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Check planes are lined up with axis. Losing some cylinders we were generating before, so something is off somewhere... |
| 21:33.32 | Notify | 03BRL-CAD:starseeker * 64223 (brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp brlcad/trunk/src/libbrep/shape_recognition_sphere.cpp): Use the tolerances |
| 22:45.36 | Notify | 03BRL-CAD:carlmoore * 64224 brlcad/trunk/src/fb/pixflip-fb.c: fix up h,?, and run-with-no-arguments |
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