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09:12.03 |
ank22 |
hi. Is there some easy bugs to solve as i
found bugs but i am not able to understand them? |
09:25.52 |
Stragus |
Most of the BRL-CAD crew is probably asleep...
but easy bugs don't usually last long :) |
09:26.31 |
Stragus |
Have you tried investigating one you
found? |
09:41.54 |
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10:02.32 |
ank22 |
yeah, bugs on the sourceforge.net |
10:11.10 |
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11:41.53 |
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03BRL-CAD:d_rossberg * 64214
brlcad/trunk/src/libbu/kill.c: fixed compilation error with MSVC
(tested with versions 9 (2008) and 12 (2013)) |
11:53.25 |
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12:35.49 |
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03BRL-CAD:d_rossberg * 64215
brlcad/trunk/src/libbn/chull3d.cpp: fixes for MSVC version 9
(2008):- moved the definition of logb before its first use- fixed
problems with integer parameters in floating point functions by
casting them to double |
12:38.39 |
Notify |
03BRL-CAD:d_rossberg * 64216
brlcad/trunk/src/libbrep/shape_recognition.cpp: fix for MSVC
version 9 (2008): explicit include of <string> |
12:57.58 |
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13:02.22 |
*** join/#brlcad sirnam
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13:19.41 |
sirnam |
Hi, I am a research student in Computer
Vision, I have knowledge about openCV, openGL, WebGL. I worked with
them and it would be great if I can contribute to the framework. I
have been looking for projects and I found this project
'Object-oriented interfaces' interesting.. Please help me where to
begin... I have installed brlcad on my system successfully.. It
would be great if I could work on this as GSoC project for this
summers. Where do I start working fro |
13:19.41 |
sirnam |
m ? |
13:24.14 |
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13:37.32 |
d_rossberg |
hi sirnam, an "object-oriented interfaces"
project would require to design C++ interface classes, nothing to
do with openGL |
13:39.59 |
sirnam |
Okay, it requires building geometry modules in
C++ right ? |
13:41.48 |
d_rossberg |
i wouldn't call them modules, it's mainly an
adapter to the brl-cad core written in c++ |
13:42.08 |
d_rossberg |
the goal is to make the core's features easy
accessable |
13:42.49 |
sirnam |
is it like creating interfaces ? |
13:43.21 |
d_rossberg |
exactly |
13:44.59 |
sirnam |
Okay, is this project in progress, or should
we start from beginning ? |
13:46.53 |
d_rossberg |
it is already in progress as you can see here:
http://brlcad.org/wiki/Object-oriented_interfaces |
13:47.39 |
d_rossberg |
one "product" is the brlcad.dll which can be
downloaded from sourceforge (runtime libraries) |
13:48.42 |
d_rossberg |
there you can find an SDK with DLL, libs and
C++ header files for windows |
13:49.43 |
sirnam |
Okay |
13:49.49 |
d_rossberg |
i'm currently working on a similar library for
other os |
13:50.47 |
d_rossberg |
the sources are in the rt^3 branch: http://sourceforge.net/p/brlcad/code/HEAD/tree/rt%5E3/trunk/ |
13:51.21 |
d_rossberg |
(src/coreinterface, include/brlcad) |
13:55.01 |
sirnam |
Okay.. is the product completed for windows
?? |
13:55.29 |
sirnam |
which os are you working on now ? |
13:55.43 |
d_rossberg |
no, at least many primitives are still
missing |
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13:58.42 |
d_rossberg |
first i have to mention that the core
interface itself can be build with other OS (e.g. Linux) too, there
is a CMake configuration for it (target: coreinterface) |
13:59.45 |
d_rossberg |
but currently i'm working on a "libbrlcad.so"
for Linux with similar features as the brlcad.dll for
Windows |
14:00.59 |
d_rossberg |
however, GSoC project had to concentrate on
adding new features as e.g. new primitives |
14:01.57 |
sirnam |
Do you mean adding new primitives to core
? |
14:03.18 |
sirnam |
Okay |
14:05.18 |
d_rossberg |
right |
14:05.36 |
sirnam |
What are the other primitives you are looking
to add ? |
14:05.39 |
d_rossberg |
i mean to the core's interface |
14:07.01 |
d_rossberg |
http://sourceforge.net/p/brlcad/code/HEAD/tree/brlcad/trunk/src/librt/primitives/ |
14:10.40 |
d_rossberg |
or http://brlcad.org/wiki/BRL-CAD_Primitives |
14:11.56 |
sirnam |
Okay.. |
14:18.21 |
sirnam |
So, which primitive should I start with
? |
14:18.43 |
sirnam |
and which os ? |
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14:26.29 |
d_rossberg |
maybe with part, it should be simple; the os
shouldn't matter |
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15:27.45 |
sirnam |
I'll start working on part.. Thanks |
15:39.31 |
Notify |
03BRL-CAD:d_rossberg * 64217
brlcad/trunk/misc/win32-msvc/Dll/CMakeLists.txt: a step toward a
libbrlcad.so on Linux etc., with some tweaks on the CMake
configuration it seems to work |
16:37.06 |
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03BRL-CAD:starseeker * 64218
(brlcad/trunk/src/libbrep/CMakeLists.txt
brlcad/trunk/src/libbrep/shape_recognition.cpp
brlcad/trunk/src/libbrep/shape_recognition.h): Start working on
torous shapes. This will be somewhat complicated... |
17:59.20 |
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18:05.02 |
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19:28.00 |
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03BRL-CAD:starseeker * 64219
brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Need to
handle non-arc cylinder edge case |
20:02.46 |
Notify |
03BRL-CAD Wiki:Tbrowder * 7865
/wiki/Animation: /* Rendering image frames for an animation
*/ |
20:05.29 |
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03BRL-CAD:carlmoore * 64220
brlcad/trunk/src/util/pixfieldsep.c: implement h? in pixfieldsep;
don't know if I will be able to have
run-with-no-arguments |
20:56.10 |
Notify |
03BRL-CAD:starseeker * 64221
brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Start
working on how to handle cylinders whose end cap planes are not
perpendicular to the cylinder axis |
21:09.46 |
Notify |
03BRL-CAD:starseeker * 64222
brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Check
planes are lined up with axis. Losing some cylinders we were
generating before, so something is off somewhere... |
21:33.32 |
Notify |
03BRL-CAD:starseeker * 64223
(brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp
brlcad/trunk/src/libbrep/shape_recognition_sphere.cpp): Use the
tolerances |
22:45.36 |
Notify |
03BRL-CAD:carlmoore * 64224
brlcad/trunk/src/fb/pixflip-fb.c: fix up h,?, and
run-with-no-arguments |
22:54.50 |
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