IRC log for #brlcad on 20150213

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09:12.03 ank22 hi. Is there some easy bugs to solve as i found bugs but i am not able to understand them?
09:25.52 Stragus Most of the BRL-CAD crew is probably asleep... but easy bugs don't usually last long :)
09:26.31 Stragus Have you tried investigating one you found?
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10:02.32 ank22 yeah, bugs on the sourceforge.net
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11:41.53 Notify 03BRL-CAD:d_rossberg * 64214 brlcad/trunk/src/libbu/kill.c: fixed compilation error with MSVC (tested with versions 9 (2008) and 12 (2013))
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12:35.49 Notify 03BRL-CAD:d_rossberg * 64215 brlcad/trunk/src/libbn/chull3d.cpp: fixes for MSVC version 9 (2008):- moved the definition of logb before its first use- fixed problems with integer parameters in floating point functions by casting them to double
12:38.39 Notify 03BRL-CAD:d_rossberg * 64216 brlcad/trunk/src/libbrep/shape_recognition.cpp: fix for MSVC version 9 (2008): explicit include of <string>
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13:19.41 sirnam Hi, I am a research student in Computer Vision, I have knowledge about openCV, openGL, WebGL. I worked with them and it would be great if I can contribute to the framework. I have been looking for projects and I found this project 'Object-oriented interfaces' interesting.. Please help me where to begin... I have installed brlcad on my system successfully.. It would be great if I could work on this as GSoC project for this summers. Where do I start working fro
13:19.41 sirnam m ?
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13:37.32 d_rossberg hi sirnam, an "object-oriented interfaces" project would require to design C++ interface classes, nothing to do with openGL
13:39.59 sirnam Okay, it requires building geometry modules in C++ right ?
13:41.48 d_rossberg i wouldn't call them modules, it's mainly an adapter to the brl-cad core written in c++
13:42.08 d_rossberg the goal is to make the core's features easy accessable
13:42.49 sirnam is it like creating interfaces ?
13:43.21 d_rossberg exactly
13:44.59 sirnam Okay, is this project in progress, or should we start from beginning ?
13:46.53 d_rossberg it is already in progress as you can see here: http://brlcad.org/wiki/Object-oriented_interfaces
13:47.39 d_rossberg one "product" is the brlcad.dll which can be downloaded from sourceforge (runtime libraries)
13:48.42 d_rossberg there you can find an SDK with DLL, libs and C++ header files for windows
13:49.43 sirnam Okay
13:49.49 d_rossberg i'm currently working on a similar library for other os
13:50.47 d_rossberg the sources are in the rt^3 branch: http://sourceforge.net/p/brlcad/code/HEAD/tree/rt%5E3/trunk/
13:51.21 d_rossberg (src/coreinterface, include/brlcad)
13:55.01 sirnam Okay.. is the product completed for windows ??
13:55.29 sirnam which os are you working on now ?
13:55.43 d_rossberg no, at least many primitives are still missing
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13:58.42 d_rossberg first i have to mention that the core interface itself can be build with other OS (e.g. Linux) too, there is a CMake configuration for it (target: coreinterface)
13:59.45 d_rossberg but currently i'm working on a "libbrlcad.so" for Linux with similar features as the brlcad.dll for Windows
14:00.59 d_rossberg however, GSoC project had to concentrate on adding new features as e.g. new primitives
14:01.57 sirnam Do you mean adding new primitives to core ?
14:03.18 sirnam Okay
14:05.18 d_rossberg right
14:05.36 sirnam What are the other primitives you are looking to add ?
14:05.39 d_rossberg i mean to the core's interface
14:07.01 d_rossberg http://sourceforge.net/p/brlcad/code/HEAD/tree/brlcad/trunk/src/librt/primitives/
14:10.40 d_rossberg or http://brlcad.org/wiki/BRL-CAD_Primitives
14:11.56 sirnam Okay..
14:18.21 sirnam So, which primitive should I start with ?
14:18.43 sirnam and which os ?
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14:26.29 d_rossberg maybe with part, it should be simple; the os shouldn't matter
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15:27.45 sirnam I'll start working on part.. Thanks
15:39.31 Notify 03BRL-CAD:d_rossberg * 64217 brlcad/trunk/misc/win32-msvc/Dll/CMakeLists.txt: a step toward a libbrlcad.so on Linux etc., with some tweaks on the CMake configuration it seems to work
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17:04.47 Notify 03BRL-CAD:starseeker * 64218 (brlcad/trunk/src/libbrep/CMakeLists.txt brlcad/trunk/src/libbrep/shape_recognition.cpp brlcad/trunk/src/libbrep/shape_recognition.h): Start working on torous shapes. This will be somewhat complicated...
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19:28.00 Notify 03BRL-CAD:starseeker * 64219 brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Need to handle non-arc cylinder edge case
20:02.46 Notify 03BRL-CAD Wiki:Tbrowder * 7865 /wiki/Animation: /* Rendering image frames for an animation */
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20:44.49 Notify 03BRL-CAD:carlmoore * 64220 brlcad/trunk/src/util/pixfieldsep.c: implement h? in pixfieldsep; don't know if I will be able to have run-with-no-arguments
20:56.10 Notify 03BRL-CAD:starseeker * 64221 brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Start working on how to handle cylinders whose end cap planes are not perpendicular to the cylinder axis
21:09.46 Notify 03BRL-CAD:starseeker * 64222 brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp: Check planes are lined up with axis. Losing some cylinders we were generating before, so something is off somewhere...
21:33.32 Notify 03BRL-CAD:starseeker * 64223 (brlcad/trunk/src/libbrep/shape_recognition_cylinder.cpp brlcad/trunk/src/libbrep/shape_recognition_sphere.cpp): Use the tolerances
22:45.36 Notify 03BRL-CAD:carlmoore * 64224 brlcad/trunk/src/fb/pixflip-fb.c: fix up h,?, and run-with-no-arguments
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