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| 00:50.05 | Notify | 03BRL-CAD:starseeker * 64421 (brlcad/trunk/src/libbrep/shape_recognition.cpp brlcad/trunk/src/libbrep/shape_recognition.h brlcad/trunk/src/libbrep/shape_recognition_planar.cpp): Conceivably need to do an inside/outside test on a polyhedron, if one happens to land in the situation of being a non-fil negative volume. More complex than cylinder and other non-planar surfaces - this is not heavily tested yet. |
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| 00:55.36 | Notify | 03BRL-CAD Wiki:NyahCh3ck20 * 7938 /wiki/User:NyahCheck/Survey_of_CSG_Algorithms: Survey of CSG Algorithms |
| 01:19.59 | Notify | 03BRL-CAD:starseeker * 64422 brlcad/trunk/src/libged/brep.c: Put in a comb check - we need to walk the tree and create a new one, but don't have that yet. |
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| 13:10.25 | Notify | 03BRL-CAD:ejno * 64423 brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: number IDs from 1 |
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| 14:31.47 | Notify | 03BRL-CAD:carlmoore * 64424 (brlcad/trunk/src/libbrep/shape_recognition.cpp brlcad/trunk/src/libbrep/shape_recognition_planar.cpp): fix spellings |
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| 15:25.53 | Notify | 03BRL-CAD:ejno * 64425 brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: export BOTs; write hexahedron records |
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| 15:34.45 | Notify | 03BRL-CAD:ejno * 64426 brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: export ARB8 |
| 15:41.26 | Notify | 03BRL-CAD:ejno * 64427 brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: fix several bugs |
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| 16:15.53 | Notify | 03BRL-CAD:starseeker * 64428 (brlcad/trunk/src/librt/CMakeLists.txt brlcad/trunk/src/librt/primitives/brep/brep_debug.cpp brlcad/trunk/src/librt/primitives/brep/brep_local.h): Start breaking brep_debug.cpp up into individual files that group related functionality. More than just debugging logic here these days. |
| 16:48.40 | Notify | 03BRL-CAD:ejno * 64429 brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: detect whether an ellipse is a sphere |
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| 17:24.18 | Notify | 03BRL-CAD:carlmoore * 64430 brlcad/trunk/src/util/plot3-dm.c: in plot3-dm , implement h and ? for help (i.e. turn off error message if they are used) |
| 17:34.55 | Notify | 03BRL-CAD:n_reed * 64431 (svn:mergeinfo ## -1,5 +1,5 ## and 7 others): record merges to brep-debug as mergedProperty Changed:----------------brlcad/trunk/brlcad/trunk/src/libged/polyclip.cpp |
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| 18:02.36 | sofat | starseeker, hello |
| 18:03.39 | sofat | i want to share some thing about html docs, when i converting these docs in xml I have found your html docs not supported W3C standards |
| 18:05.07 | sofat | so first of all i will need to convert these docs into proper standard so in future it make more useful and easy to convert into xml |
| 18:05.52 | sofat | so what your opinion? |
| 18:21.26 | Notify | 03BRL-CAD:ejno * 64432 brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: tesselate using gcv_region_end() |
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| 19:06.45 | ujjwal | Hi, I am Ujjwal Wahi, I would like to work on Online Geometry Viewer Back-end gsoc project |
| 19:07.11 | ujjwal | currently going through TODO list |
| 19:20.00 | Notify | 03BRL-CAD:n_reed * 64433 (brlcad/trunk/src/libbrep/intersect.cpp Property Changed: and 3 others): merge refactoring from brep-debug branch |
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| 22:29.22 | martym | Has anyone proposed to work on python-brlcad yet? |
| 22:32.28 | *** join/#brlcad Bennz_ (92b91fd8@gateway/web/freenode/ip.146.185.31.216) | |
| 22:33.04 | Bennz_ | Hay! |
| 22:33.25 | martym | Hey? |
| 22:33.52 | Bennz_ | I am seeking direction on ray tracer |
| 22:35.55 | Bennz_ | Have you work on ray tracing libraries? |
| 22:37.49 | teepee | Bennz_: did you check the idea page already? |
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| 23:01.02 | Bennz_ | I have done that already |
| 23:03.23 | Bennz_ | My question is more specific at this time. How do you traverse BVH on ray tracer, when looking for ray intersection? and what is the data structure used? |
| 23:04.39 | teepee | ahh, ok. sorry, can't help with that. just hang around a bit, someone else can probably answer |
| 23:04.50 | Stragus | It's a tree, so top-down while entering all boxes that are intersec the ray's path; if both intersect, closer box then the other one |
| 23:06.05 | Stragus | ... "all boxes intersecting* the ray's path" ... |
| 23:08.32 | Bennz_ | Which particular file is this on. Is it on intersect.cpp? |
| 23:09.14 | Stragus | Ah oops, I was talking about BVHs for raytracing generally |
| 23:09.29 | Stragus | I have done plenty of raytracing but I'm not familiar with BRL-CAD's raytracer source |
| 23:10.30 | Bennz_ | Have you look into their libraries? |
| 23:11.23 | Bennz_ | I am looking for files to start reading the code from. |
| 23:11.30 | Stragus | Very little, but I can answer general raytracing questions if you have any, I wrote a triangle raytracer in CUDA (and SSE/AVX) |
| 23:13.22 | Bennz_ | There are so many files and I need to know how their code is written. So that I can start from there. |
| 23:13.44 | ``Erik | rt_shoot() would be the func to start digging in, um, iirc, "pieces" is an important keyword |
| 23:14.19 | ``Erik | rt_shootray(), sorry |
| 23:15.44 | Bennz_ | that sounds like to shoot a ray. I am looking for Intersection and ray hit or miss. |
| 23:17.06 | Stragus | If you follow the code starting from rt_shootray(), you'll surely find all that |
| 23:21.33 | Bennz_ | the rt folder is a bit complicated there are some many files such as view, curves, cell, walk etc. I am not sure if I need all this for a proposal. |
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