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03BRL-CAD:starseeker * 64421
(brlcad/trunk/src/libbrep/shape_recognition.cpp
brlcad/trunk/src/libbrep/shape_recognition.h
brlcad/trunk/src/libbrep/shape_recognition_planar.cpp): Conceivably
need to do an inside/outside test on a polyhedron, if one happens
to land in the situation of being a non-fil negative volume. More
complex than cylinder and other non-planar surfaces - this is not
heavily tested yet. |
00:54.19 |
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00:55.36 |
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03BRL-CAD Wiki:NyahCh3ck20 * 7938
/wiki/User:NyahCheck/Survey_of_CSG_Algorithms: Survey of CSG
Algorithms |
01:19.59 |
Notify |
03BRL-CAD:starseeker * 64422
brlcad/trunk/src/libged/brep.c: Put in a comb check - we need to
walk the tree and create a new one, but don't have that
yet. |
01:31.02 |
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03BRL-CAD:ejno * 64423
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: number
IDs from 1 |
13:15.18 |
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14:31.47 |
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03BRL-CAD:carlmoore * 64424
(brlcad/trunk/src/libbrep/shape_recognition.cpp
brlcad/trunk/src/libbrep/shape_recognition_planar.cpp): fix
spellings |
14:56.42 |
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15:25.53 |
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03BRL-CAD:ejno * 64425
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: export
BOTs; write hexahedron records |
15:25.59 |
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03BRL-CAD:ejno * 64426
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: export
ARB8 |
15:41.26 |
Notify |
03BRL-CAD:ejno * 64427
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: fix
several bugs |
15:50.56 |
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03BRL-CAD:starseeker * 64428
(brlcad/trunk/src/librt/CMakeLists.txt
brlcad/trunk/src/librt/primitives/brep/brep_debug.cpp
brlcad/trunk/src/librt/primitives/brep/brep_local.h): Start
breaking brep_debug.cpp up into individual files that group related
functionality. More than just debugging logic here these
days. |
16:48.40 |
Notify |
03BRL-CAD:ejno * 64429
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: detect
whether an ellipse is a sphere |
16:59.10 |
*** join/#brlcad albertcoder
(~coderalbe@1.39.35.62) |
17:24.18 |
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03BRL-CAD:carlmoore * 64430
brlcad/trunk/src/util/plot3-dm.c: in plot3-dm , implement h and ?
for help (i.e. turn off error message if they are used) |
17:34.55 |
Notify |
03BRL-CAD:n_reed * 64431 (svn:mergeinfo ##
-1,5 +1,5 ## and 7 others): record merges to brep-debug as
mergedProperty
Changed:----------------brlcad/trunk/brlcad/trunk/src/libged/polyclip.cpp |
17:44.32 |
*** join/#brlcad sofat
(~sofat@202.164.45.204) |
18:02.36 |
sofat |
starseeker, hello |
18:03.39 |
sofat |
i want to share some thing about html docs,
when i converting these docs in xml I have found your html docs not
supported W3C standards |
18:05.07 |
sofat |
so first of all i will need to convert these
docs into proper standard so in future it make more useful and easy
to convert into xml |
18:05.52 |
sofat |
so what your opinion? |
18:21.26 |
Notify |
03BRL-CAD:ejno * 64432
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: tesselate
using gcv_region_end() |
18:32.55 |
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19:06.45 |
ujjwal |
Hi, I am Ujjwal Wahi, I would like to work on
Online Geometry Viewer Back-end gsoc project |
19:07.11 |
ujjwal |
currently going through TODO list |
19:20.00 |
Notify |
03BRL-CAD:n_reed * 64433
(brlcad/trunk/src/libbrep/intersect.cpp Property Changed: and 3
others): merge refactoring from brep-debug branch |
19:21.53 |
*** join/#brlcad sofat
(~sofat@202.164.45.204) |
19:42.47 |
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03BRL-CAD Wiki:Ujjwalwahi * 0
/wiki/User:Ujjwalwahi: |
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22:29.22 |
martym |
Has anyone proposed to work on python-brlcad
yet? |
22:32.28 |
*** join/#brlcad Bennz_
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22:33.04 |
Bennz_ |
Hay! |
22:33.25 |
martym |
Hey? |
22:33.52 |
Bennz_ |
I am seeking direction on ray tracer |
22:35.55 |
Bennz_ |
Have you work on ray tracing
libraries? |
22:37.49 |
teepee |
Bennz_: did you check the idea page
already? |
22:54.26 |
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23:01.02 |
Bennz_ |
I have done that already |
23:03.23 |
Bennz_ |
My question is more specific at this time. How
do you traverse BVH on ray tracer, when looking for ray
intersection? and what is the data structure used? |
23:04.39 |
teepee |
ahh, ok. sorry, can't help with that. just
hang around a bit, someone else can probably answer |
23:04.50 |
Stragus |
It's a tree, so top-down while entering all
boxes that are intersec the ray's path; if both intersect, closer
box then the other one |
23:06.05 |
Stragus |
... "all boxes intersecting* the ray's path"
... |
23:08.32 |
Bennz_ |
Which particular file is this on. Is it on
intersect.cpp? |
23:09.14 |
Stragus |
Ah oops, I was talking about BVHs for
raytracing generally |
23:09.29 |
Stragus |
I have done plenty of raytracing but I'm not
familiar with BRL-CAD's raytracer source |
23:10.30 |
Bennz_ |
Have you look into their libraries? |
23:11.23 |
Bennz_ |
I am looking for files to start reading the
code from. |
23:11.30 |
Stragus |
Very little, but I can answer general
raytracing questions if you have any, I wrote a triangle raytracer
in CUDA (and SSE/AVX) |
23:13.22 |
Bennz_ |
There are so many files and I need to know how
their code is written. So that I can start from there. |
23:13.44 |
``Erik |
rt_shoot() would be the func to start digging
in, um, iirc, "pieces" is an important keyword |
23:14.19 |
``Erik |
rt_shootray(), sorry |
23:15.44 |
Bennz_ |
that sounds like to shoot a ray. I am looking
for Intersection and ray hit or miss. |
23:17.06 |
Stragus |
If you follow the code starting from
rt_shootray(), you'll surely find all that |
23:21.33 |
Bennz_ |
the rt folder is a bit complicated there are
some many files such as view, curves, cell, walk etc. I am not sure
if I need all this for a proposal. |
23:27.24 |
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