00:03.54 |
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03BRL-CAD Wiki:Bhollister * 8281
/wiki/User:Bhollister/DevLogMay2015: /* Thursday, May 7, 2015
*/ |
00:06.03 |
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03BRL-CAD Wiki:Bhollister * 8282
/wiki/User:Bhollister/DevLogMay2015: /* Friday, May 8, 2015
*/ |
02:12.28 |
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03:22.35 |
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03BRL-CAD:brlcad * 64948
brlcad/trunk/src/librt/primitives/xxx/xxx.h: remove the
#define(EXAMPLE_INTERNAL) preprocessor logic and explain what's
going on with comments instead |
03:23.58 |
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03BRL-CAD:brlcad * 64949
brlcad/trunk/src/librt/primitives/xxx/xxx.c: pull out the
instructions into their own comment so they are more easily
stripped by new callers, remove outdated v4 steps, expand on and
add additional steps with reasoning. |
03:35.39 |
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03BRL-CAD:brlcad * 64950
brlcad/trunk/src/conv/asc/g2asc.c: add some clarification comments
about v4 vs v5 |
03:37.02 |
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03BRL-CAD:brlcad * 64951
brlcad/trunk/src/libwdb/dynamic_geometry.c: use the more common
RT_CK_WDB |
04:59.25 |
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09:31.33 |
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03BRL-CAD Wiki:MilindaFernando * 8283
/wiki/User:MilindaFernando/abstrac: /* STEP Viewer Project Abstract
*/ |
09:34.03 |
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03BRL-CAD Wiki:MilindaFernando * 8284
/wiki/User:MilindaFernando/gsoc2015_project_proposal: |
09:34.15 |
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03BRL-CAD Wiki:MilindaFernando * 8285
/wiki/Google_Summer_of_Code/2015: /* STEP Viewer */ |
09:41.32 |
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03BRL-CAD Wiki:MilindaFernando * 8286
/wiki/User:MilindaFernando/gsoc2015_devlog: /* STEP Viewer Project
Development Log */ |
12:18.41 |
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13:09.57 |
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03BRL-CAD Wiki:Dracarys983 * 8287
/wiki/User:Dracarys983/Development_Logs: /* Development Logs
*/ |
15:19.18 |
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03BRL-CAD Wiki:Dracarys983 * 8288
/wiki/Google_Summer_of_Code/2015: /* Object-Oriented C++ Geometry
API */ |
16:48.39 |
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gaganjyot |
brlcad, hi |
17:38.48 |
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03BRL-CAD Wiki:Pujanibrlcad * 8289
/wiki/User:Hiteshsofat/GSoc15/proposal: |
17:44.25 |
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03BRL-CAD:starseeker * 64952
(brlcad/trunk/include/rt/debug.h brlcad/trunk/include/rt/geom.h and
19 others): Start categorizing librt components. Primitives are the
most obvious candidates. |
18:29.55 |
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18:45.13 |
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03BRL-CAD:starseeker * 64953
(brlcad/trunk/include/rt/application.h
brlcad/trunk/include/rt/boolweave.h and 8 others): Start
identifying and categorizing the key pieces needed for an actually
raytrace. This needs much better documentation - need to check
other docs to see if descriptions/examples can be translated into
API docs. |
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22:59.02 |
starseeker |
cool - there's source code for this:
http://cg.tuwien.ac.at/~zsolnai/gfx/separable-subsurface-scattering-with-activision-blizzard/ |
23:00.49 |
starseeker |
ah https://github.com/iryoku/separable-sss |
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