00:00.00 |
Stragus |
Depends how it's done |
00:00.35 |
vasc |
well only way to know is to do it |
00:00.41 |
vasc |
it its too slow i'll think of something
else |
00:00.59 |
Stragus |
It will be twice as slow as it should
be |
00:01.13 |
Stragus |
That would qualify as "too slow" for me
:p |
00:01.14 |
vasc |
if i could estimate a reasonable upper bound
it work too |
00:01.24 |
vasc |
it sounds like that but sometimes its not as
simple as that |
00:01.41 |
Stragus |
There are many, many ways to approach the
problem |
00:01.43 |
vasc |
i've had experience with grid algorithms which
use counting to determine size before doing the set and the code is
faster |
00:02.02 |
vasc |
the working set of the data is
smaller |
00:02.03 |
Stragus |
You could use X segments per ray, flag these
rays for partial traversal, count how many extra segments they
need, allocate, then finish the ray |
00:02.27 |
Stragus |
Or you could allocate on the fly the missing
segments with multiple "fat buffers" with atomic counters (not just
one counter, use many) |
00:02.45 |
vasc |
i'm going to have dozens of threads |
00:02.48 |
vasc |
or hundreds |
00:02.56 |
vasc |
more like hundreds |
00:03.08 |
Stragus |
Uh. If it's OpenCL/CUDA, you should have
thousands |
00:03.13 |
vasc |
well |
00:03.15 |
Stragus |
Like > 10000 |
00:03.20 |
vasc |
my gpu has like 1024 i think |
00:03.32 |
vasc |
<PROTECTED> |
00:03.45 |
Stragus |
That's not the count of cores/lanes |
00:04.04 |
Stragus |
A GPU has multiple processing units, and each
processing units can handle so many threads
simultaneously |
00:04.18 |
vasc |
but the max work group size is the
max |
00:04.24 |
Stragus |
It can handle more threads than it has cores,
because GPUs hide memory latency by switching to different
threads |
00:04.37 |
Stragus |
You use many "work groups", what we call
blocks in CUDA |
00:04.40 |
vasc |
yeah |
00:04.56 |
Stragus |
Bottom line, *always* launch more than 10000
threads |
00:05.04 |
Stragus |
Heck, launch a million if you can :) |
00:05.08 |
vasc |
sure but *concurrently* its not gonna be more
than 1024 |
00:05.24 |
vasc |
which is what matters for the locks |
00:05.24 |
Stragus |
This is 1024 threads for each SMM |
00:05.28 |
Stragus |
My GPU has 16 SMM |
00:05.37 |
vasc |
nah |
00:06.04 |
Stragus |
A "work group" (block) isn't shared across
multiple processing units |
00:07.59 |
Stragus |
Also, when a thread is done processing, you
want the GPU to already have more work at hand ready to
go |
00:08.08 |
vasc |
yeah |
00:08.14 |
Stragus |
Seriously, you want more than 10000 threads,
this is pretty much a minimum |
00:08.24 |
vasc |
i'm going to have one per pixel |
00:08.29 |
Stragus |
I frequently launch thread counts in the
millions |
00:08.36 |
Stragus |
Good |
00:09.25 |
vasc |
it can be a problem though |
00:09.51 |
vasc |
if the block size is too big and not all
threads finish at the same time the GPU utilization rate can be
crap |
00:10.09 |
vasc |
i'll worry about that later |
00:10.15 |
Stragus |
I'm not following |
00:10.22 |
Stragus |
The GPU will work as fast as it can until all
threads are done |
00:10.36 |
vasc |
lets say i split the image to be renderer in
blocks with 16x16 pixels |
00:10.54 |
Stragus |
Except of course, that groups of 32 threads
run synchroneously, so a group of 32 threads can only be "done"
(freeing computing resources) when all 32 threads are fully
done |
00:10.55 |
vasc |
but one of those pixels takes like 10x more
time to process than the others |
00:11.00 |
vasc |
yeah |
00:11.01 |
Stragus |
Indeed |
00:11.29 |
Stragus |
If that's a frequent occurence, you can detect
such cases and have the other 31 threads grab more work from some
global buffer |
00:11.34 |
Stragus |
That's a headache though |
00:11.42 |
vasc |
yeah work stealing. that's an option people
use. |
00:12.17 |
Stragus |
Generally, for raytracing, a group of primary
rays (pixels) will be fairly coherent for processing |
00:12.23 |
Stragus |
It's not worth the trouble for primary
rays |
00:12.38 |
vasc |
yeah most of the issue will be along edges and
things like that |
00:12.49 |
*** join/#brlcad kintel
(~kintel@unaffiliated/kintel) |
00:13.40 |
Stragus |
It's also not worth the trouble because if you
grab more work, memory loads will become incoherent, losing memory
coalescing |
00:13.40 |
Stragus |
So your memory loads take longuer, and if that
was the bottleneck in the first place, you don't gain much and with
overhead |
00:13.40 |
vasc |
yeah this is an issue too |
00:14.22 |
vasc |
so another idea is if you can estimate the
time each pixel will take and the space it traverses then you can
use then to roughly sort rays. |
00:14.34 |
vasc |
before rendering. |
00:14.44 |
Stragus |
What kind of rays do you want to sort?
Bouncing rays? |
00:14.58 |
vasc |
this it will be mostly useful for secondaries
yes. |
00:15.14 |
Stragus |
True sorting of rays imply scattered writes
which is *terrible*, but there are other ways |
00:15.37 |
Stragus |
For example, from a group of 32 primary rays,
you can pick 32 bouncing rays with roughly the same direction and
process them together |
00:15.58 |
Stragus |
So the origin and direction will be similar
with little overhead |
00:16.08 |
vasc |
not necessarily |
00:16.16 |
vasc |
imagine your rays hit a sphere |
00:16.25 |
vasc |
they will diverge |
00:16.52 |
Stragus |
I'm assuming you launch many bouncing rays per
primary hit, and you can quickly pick ones with roughly similar
directions |
00:17.04 |
Stragus |
But each case is different. Just don't even
try sorting with scattered writes :) |
00:17.04 |
vasc |
in that case sure |
00:17.13 |
vasc |
actually some people do that |
00:17.21 |
vasc |
and claim its better than not sorting at
all |
00:18.08 |
vasc |
i'm not going into that until i get the basics
working |
00:18.15 |
Stragus |
I have explored that stuff, it all depends how
your data is organized and if you have tricks to make a rough sort
that will statistically be somehwat coherent at a low
cost |
00:18.23 |
vasc |
there's all sorts of issues |
00:18.27 |
Stragus |
(I wrote a high performance CUDA raytracer by
the way) |
00:18.34 |
vasc |
cool |
00:19.00 |
vasc |
it is publically available? |
00:19.24 |
vasc |
publicly |
00:19.49 |
Stragus |
A first version was put on sourceforge and
never (?) updated |
00:20.00 |
Stragus |
You can google "Rayforce" |
00:24.20 |
vasc |
i saw the webpage. it says it doesn't use bsps
and stuff but isn't very explicit in the technique |
00:24.34 |
vasc |
the performance seems good |
00:24.57 |
Stragus |
It was the fastest raytracer when we presented
at the Nvidia conference |
00:25.11 |
Stragus |
But the preparation time is terrible :p
(single threaded, very computionally intensive) |
00:25.24 |
Stragus |
And I haven't followed developments, so others
could be faster |
00:26.02 |
vasc |
you need to build some acceleration structure
and that is single-threaded? |
00:26.26 |
vasc |
but the rendering and moving the camera is
fast? |
00:26.35 |
Stragus |
Yup, pretty much |
00:26.41 |
vasc |
that's typical |
00:26.49 |
Stragus |
The scene preparation could be much faster, it
just wasn't an issue |
00:27.02 |
vasc |
there's a lot of work in last 5-7 years on
fast build acceleration structure |
00:27.16 |
vasc |
it typically can take tens or hundreds of ms
now to build one |
00:27.47 |
vasc |
http://web.ist.utl.pt/~vasco.costa/uploads/Main/cgi2015.pdf |
00:27.56 |
vasc |
this is a short paper i made on fast build
grids on gpus |
00:28.29 |
vasc |
it can build a grid for the san miguel scene
at over 25hz |
00:28.29 |
Stragus |
Cool. Yes, I know there has been a lot of work
on making the preparation fast |
00:28.45 |
Stragus |
i went completely the other way. How fast can
raytracing be, even if you need minutes to prepare? :) |
00:28.52 |
vasc |
this is good too |
00:29.07 |
vasc |
there were some papers decades back on what
they called 'constant time ray tracing' |
00:29.11 |
Stragus |
Since you can build and cache the whole graph,
it's not always an issue |
00:29.36 |
vasc |
i haven't seen a lot since |
00:29.49 |
vasc |
do you have some paper on this or
slides? |
00:30.18 |
Stragus |
I don't personally have this... A colleage
wrote some paper on a tiny piece of the work |
00:30.30 |
vasc |
ah |
00:30.33 |
Stragus |
I agreed to help writing a paper, but they
wanted to split the information into 5-6 papers or
something |
00:30.35 |
Stragus |
sighs |
00:30.36 |
vasc |
well i'll look at the code when i have
time |
00:30.43 |
Stragus |
I'm not from academia :p |
00:30.58 |
vasc |
well it can be pretty hard to publish system
papers |
00:31.04 |
vasc |
its easier to publish algorithm
papers |
00:31.15 |
vasc |
so its probably like a paper per main
algorithm what they wanted |
00:31.40 |
Stragus |
I'm generally not interested to write, publish
or read papers |
00:32.24 |
vasc |
well its a different way to transmit knowledge
that's all |
00:32.58 |
vasc |
i did my undergraduate, then went to work in
the private sector, then came back to do my phd |
00:33.03 |
vasc |
so i've seen both sides |
00:34.07 |
Stragus |
There's just so much... garbage in papers,
with all of academia pressured to write as many papers as they can,
even when they have absolutely nothing to say |
00:34.12 |
vasc |
and its true that there's nothing truer than
the source code |
00:34.50 |
vasc |
that happens |
00:35.07 |
vasc |
but you usually won't get published anywhere
good with something like that |
00:35.35 |
vasc |
it doesn't help that you get performance
evaluated on numbers of papers published |
00:35.49 |
vasc |
this is a problem with any of those kinds of
performance evaluation schemes |
00:36.44 |
Notify |
03BRL-CAD Wiki:JackySandman1 * 0
/wiki/User:JackySandman1: |
00:37.00 |
Stragus |
Yup. I have glanced over too many worthless
papers to generally bother anymore |
00:37.25 |
Stragus |
While the "good idea", if there's one at all,
can often be resumed in two lines |
00:37.33 |
vasc |
yeah |
00:37.48 |
Notify |
03BRL-CAD Wiki:JackySandman1 * 8531
/wiki/Documentation: Undo revision 8302 by
[[Special:Contributions/Sean|Sean]] ([[User
talk:Sean|talk]]) |
00:37.59 |
vasc |
but you need to prove it works so you need
tests and test results and so on |
00:38.52 |
Stragus |
I'll let others take care of that :p |
00:39.10 |
Notify |
03BRL-CAD Wiki:JackySandman1 * 0
/wiki/File:Picture.jpg: |
01:00.55 |
vasc |
the traversal code is a bit of a
mess |
01:00.58 |
vasc |
i'll continue tomorrow |
01:01.00 |
vasc |
good night |
01:15.16 |
*** join/#brlcad LordOfBikes_
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02:24.36 |
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03BRL-CAD Wiki:59.91.113.247 * 8533
/wiki/User:Gurwinder_Singh/GSoc15/log_developmen: |
02:31.11 |
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03BRL-CAD Wiki:59.91.113.247 * 8534
/wiki/User:Gurwinder_Singh/GSoc15/log_developmen: |
02:35.35 |
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03BRL-CAD Wiki:Sean * 8535
/wiki/Documentation: Reverted edits by
[[Special:Contributions/JackySandman1|JackySandman1]] ([[User
talk:JackySandman1|talk]]) to last revision by
[[User:Sean|Sean]] |
02:35.53 |
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03BRL-CAD Wiki:Sean * 0
/wiki/User:JackySandman1: Inserting nonsense/gibberish into
pages |
02:36.28 |
*** join/#brlcad cardinot
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02:36.38 |
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03BRL-CAD Wiki:Sean * 0
/wiki/Alexander_Tatarnikov_(diezel_sun): Spam: spam |
02:37.00 |
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03BRL-CAD Wiki:Sean * 0
/wiki/File:Picture.jpg: |
02:37.28 |
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03BRL-CAD Wiki:Sean * 0
/wiki/File:Picture.jpg: |
03:19.43 |
*** join/#brlcad Gurwinder
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03:25.43 |
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03BRL-CAD:brlcad * 65159
brlcad/trunk/src/other/openNURBS/opennurbs_system.h: add support
for compiling with the AIX 7.1 compiler/linker |
04:45.36 |
*** join/#brlcad Milinda
(c0f80842@gateway/web/freenode/ip.192.248.8.66) |
04:45.41 |
Milinda |
Anyone know a good tutorial to create a
brl-cad display manager instance in qt ? |
05:30.59 |
*** join/#brlcad DarkCalf
(~DarkCalf@64.185.232.90) |
05:34.47 |
*** join/#brlcad dracarys983
(dracarys98@nat/iiit/x-anzpkzgrsvgdekfc) |
06:03.06 |
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03BRL-CAD:brlcad * 65160
brlcad/trunk/src/librt/screened_poisson.cpp: quell dir1 being set
but unused by using it. warnings-as-errors should probably be
enabled for librt c++... more has crept in. |
06:13.51 |
Notify |
03BRL-CAD:brlcad * 65161
brlcad/trunk/src/libbu/fgets.c: per manpage, buffer contents are
supposed to remain unchanged if eof is encountered before we
read |
06:23.33 |
Notify |
03BRL-CAD:brlcad * 65162
brlcad/trunk/src/libbu/vls.c: it's possible for bu_fgets to return
an empty string, so make sure we don't try to index -1 |
06:27.40 |
*** join/#brlcad Gurwinder
(caa43575@gateway/web/freenode/ip.202.164.53.117) |
06:47.36 |
dracarys983 |
brlcad, starseeker, ``Erik: I have to study
raytracing in detail for my Honors work and it seems we've shifted
to PBRT for the experimentation and extension. How is the book
"Physically Based Rendering" for the task? |
06:51.51 |
Notify |
03BRL-CAD:brlcad * 65163
brlcad/trunk/src/mged/mged.c: make sure we don't try to index into
an invalid -1 address if the prompt happens to be empty |
07:00.42 |
*** join/#brlcad
andromeda-galaxy
(~andromeda@108-225-17-54.lightspeed.sntcca.sbcglobal.net) |
08:17.07 |
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03BRL-CAD Wiki:Andrei.ilinca24 * 8536
/wiki/User:Andrei.ilinca24/logs: /* Coding Period */ |
09:06.09 |
*** join/#brlcad merzo
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09:37.42 |
*** join/#brlcad sofat
(~sofat@202.164.53.117) |
09:39.22 |
sofat |
starseeker, hello |
09:40.04 |
sofat |
i want to add new xsl stylesheet in
brlcad-build system how i do this ? which code i need to
edit. |
11:30.54 |
``Erik |
msvc is primarily a C++ compiler, not a C
compiler... I doubt they actually fully support c89, just a common
subset (and iirc, they introduce c++isms in violation of
c89) |
11:31.32 |
``Erik |
woops, brlcad already said that :) |
12:08.53 |
Notify |
03BRL-CAD Wiki:Muslattoggariso * 0
/wiki/File:Picrure.jpg: Picture, diezelsun. |
12:10.22 |
Notify |
03BRL-CAD Wiki:Muslattoggariso * 8539
/wiki/Talk:Alexander_Tatarnikov_(diezel_sun): Created page with
"Here and so it is necessary to expertly create pictures in graphic
programs." |
12:11.48 |
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03BRL-CAD Wiki:Muslattoggariso * 8540
/wiki/Alexander_Tatarnikov_(diezel_sun): |
13:11.04 |
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03BRL-CAD:n_reed * 65164 (svn:mergeinfo ##
-3,4 +3,4 ## and 6 others): record revisions merged to
trunkProperty
Changed:----------------brlcad/branches/brep-debug/brlcad/branches/brep-debug/src/libged/polyclip.cpp |
13:23.33 |
Notify |
03BRL-CAD:n_reed * 65165
(brlcad/branches/brep-debug/AUTHORS brlcad/branches/brep-debug/BUGS
and 1184 others): sync from trunk |
13:51.17 |
Notify |
03BRL-CAD:n_reed * 65166 (svn:mergeinfo ##
-1,5 +1,5 ## and 7 others): record merge revisionProperty
Changed:----------------brlcad/trunk/brlcad/trunk/src/libged/polyclip.cpp |
14:38.44 |
*** join/#brlcad kintel
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16:23.33 |
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03BRL-CAD Wiki:MeShubham99 * 8541
/wiki/User:MeShubham99/GSoc15/log_developmen: |
16:24.32 |
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03BRL-CAD Wiki:MeShubham99 * 8542
/wiki/User:MeShubham99/GSoc15/log_developmen: |
16:34.37 |
*** join/#brlcad d3r1ck
(~root@195.24.220.134) |
16:34.58 |
d3r1ck |
Ch3ck: he is not around |
16:35.03 |
d3r1ck |
hello all |
16:36.22 |
*** part/#brlcad d3r1ck
(~root@195.24.220.134) |
16:36.36 |
*** join/#brlcad snowlove
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16:54.10 |
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03BRL-CAD Wiki:59.91.114.217 * 8543
/wiki/User:Gurwinder_Singh/GSoc15/log_developmen: |
17:20.25 |
*** join/#brlcad snowlove
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17:24.23 |
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03BRL-CAD Wiki:MeShubham99 * 8544
/wiki/User:MeShubham99/GSoc15/log_developmen: |
17:30.43 |
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03BRL-CAD Wiki:MeShubham99 * 8545
/wiki/User:MeShubham99/GSoc15/OGV_production_ready_plan: |
17:47.15 |
*** join/#brlcad terrywen
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17:48.19 |
*** join/#brlcad andrei_il
(~andrei@109.100.128.78) |
17:55.56 |
``Erik |
mm, full screen terminal with no decorations,
'snice. why haven't I done this before? O.o |
18:24.45 |
*** join/#brlcad LordOfBikes
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18:34.14 |
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03BRL-CAD:ejno * 65167
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: refactor
find_ccone_cutout() and implement find_csphere_cutout() |
18:42.00 |
Notify |
03BRL-CAD:ejno * 65168
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: make
db_i's const |
18:56.09 |
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03BRL-CAD Wiki:Sean * 0
/wiki/File:Picrure.jpg: spam |
18:56.23 |
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03BRL-CAD Wiki:Sean * 0
/wiki/User:Muslattoggariso: Spamming links to external
sites |
18:56.56 |
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03BRL-CAD Wiki:Sean * 0
/wiki/File:Picrure.jpg: |
18:57.54 |
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03BRL-CAD Wiki:Sean * 0
/wiki/Talk:Alexander_Tatarnikov_(diezel_sun): spam |
19:11.58 |
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03BRL-CAD Wiki:202.164.45.204 * 8546
/wiki/User:Hiteshsofat/GSoc15/log_developmen: |
19:12.59 |
*** join/#brlcad sofat
(~sofat@202.164.45.204) |
19:13.15 |
sofat |
brlcad, hello |
19:15.00 |
sofat |
I am done the work of worspress xsl stylesheet
noe i want to add this xsl file into brlcad buid system so how i do
this ? I want run this xsl on all document and convert into
wordpress php and store into another directory . |
19:16.12 |
brlcad |
dracarys983: it's a good book, written
specifically for teaching ray tracing concepts |
19:16.45 |
brlcad |
sofat: what searching have you done to figure
this out on your own |
19:17.02 |
sofat |
s/noe/now |
19:17.48 |
brlcad |
you've asked the question 3 times :) |
19:19.46 |
brlcad |
sofat: what searching have you done? |
19:19.53 |
sofat |
yes but i want to know how i use this file in
your brlcad building so now want konw which file i need to edit for
this. |
19:19.59 |
brlcad |
I know what you want |
19:20.05 |
sofat |
s/konw/know |
19:20.18 |
brlcad |
I'm asking what have you done to try and
figure it out on your own? |
19:21.06 |
Notify |
03BRL-CAD:carlmoore * 65169
brlcad/trunk/src/util/bwmod.c: remove initialization of c, because
it's immediately set in a 'while' statement |
19:22.44 |
brlcad |
it's nobody's job to simply answer your
questions -- the mentors are to help when you are stuck (which
requires understanding why you are stuck), to help you stay
motivated (which requires encouragement and testing), and help YOU
find the answers you're looking for (which requires teaching you
how to learn, not simply answer questions) |
19:22.46 |
sofat |
yes i am checking some .cmake files but i am
not got right direction |
19:22.58 |
brlcad |
which files? |
19:23.25 |
sofat |
CMakeList.txt files |
19:24.01 |
*** join/#brlcad CNCProShane
(~cncpro@70-88-111-205-Michigan.hfc.comcastbusiness.net) |
19:24.35 |
brlcad |
... which CMakeList.txt files? there are
thousands in the tree |
19:26.38 |
sofat |
doc/docbook/CMakeLists.txt |
19:26.54 |
brlcad |
excellent, that's a great place to
start |
19:27.07 |
sofat |
doc/docbook/article/CMakeLists.txt |
19:27.25 |
brlcad |
also appropriate as that one even identifies a
stylesheet |
19:28.46 |
brlcad |
do you notice in that first file how the logic
is wrapped in various BRLCAD_EXTRADOCS_* variables? |
19:28.55 |
brlcad |
e.g., BRLCAD_EXTRADOCS_HTML |
19:29.57 |
brlcad |
yes? |
19:30.04 |
brlcad |
no? |
19:30.20 |
brlcad |
*crickets* |
19:30.30 |
sofat |
yes |
19:30.37 |
brlcad |
okay, great |
19:30.57 |
brlcad |
so what you essentially need to do is add your
own BRLCAD_EXTRADOCS_* logic |
19:31.23 |
brlcad |
probably BRLCAD_EXTRADOCS_WORDPRESS |
19:31.45 |
brlcad |
and fortunately, the BRLCAD_EXTRADOCS_HTML
code is almost exactly what you need already |
19:32.04 |
brlcad |
so start there, search the tree for that
symbol and add your own for wordpress |
19:32.08 |
sofat |
ok |
19:32.27 |
brlcad |
grep -r BRLCAD_EXTRADOCS_HTML . |
19:32.58 |
brlcad |
you'll basically find a little bit of logic in
the top CMakeLists.txt file, a little in misc/CMake, and a lot in
the doc/docbook subdirectories |
19:33.38 |
brlcad |
some day starseeker might revisit his promise
to clean that all up so it's not so sprawling and redundant, but
that's your pattern for now ;) |
19:34.24 |
sofat |
ok i will check |
19:55.48 |
*** join/#brlcad cox
(~quassel@188.226.208.53) |
19:56.09 |
*** join/#brlcad terrywen
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20:03.50 |
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03BRL-CAD:carlmoore * 65170
brlcad/trunk/doc/docbook/system/man1/en/bwmod.xml: redo parts of
the bwmod man page |
20:11.20 |
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03BRL-CAD:carlmoore * 65171
brlcad/trunk/doc/docbook/system/man1/en/bwstat.xml: modify the
remark about square root |
20:44.22 |
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03BRL-CAD Wiki:Andrei.ilinca24 * 8547
/wiki/User:Andrei.ilinca24/logs: /* Coding Period */ |
20:45.14 |
dracarys983 |
brlcad: Cool. Thanks :) |
21:47.31 |
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03BRL-CAD Wiki:Konrado DJ * 8548
/wiki/User:Konrado_DJ/GSoc2015/logs: /* 2 JUNE 2015 */ |
21:50.05 |
*** join/#brlcad KimK
(~Kim__@ip68-102-30-143.ks.ok.cox.net) |
22:21.11 |
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03BRL-CAD:carlmoore * 65172
brlcad/trunk/doc/docbook/system/man1/en/bwmod.xml: put 'bwstat' in
boldface, and fix the line breaks near it |
22:29.30 |
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03BRL-CAD:ejno * 65173
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp:
refactoring |
22:34.00 |
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03BRL-CAD:ejno * 65174
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp: disable
comb_representable() for now |
22:36.14 |
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03BRL-CAD:ejno * 65175
brlcad/trunk/src/libgcv/conv/fastgen4/fastgen4_write.cpp:
formatting |