00:05.49 |
starseek1r |
https://secure.phabricator.com/book/phabricator/article/audit/ |
00:16.06 |
starseek1r |
possibly useful
http://pe-kay.blogspot.com/2014/04/phabricator-code-auditing.html |
01:35.22 |
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xtbkqedcyrveoehh
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02:28.50 |
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10:40.05 |
*** join/#brlcad Izakey_
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10:44.09 |
Izakey_ |
Hi ``Erik |
10:46.07 |
Izakey_ |
Are there libraries where BRL-CAD employs
spatial subdivision techniques ? brlcad , starseek1r ,
``Erik |
10:54.52 |
starseek1r |
Izakey_: you mean bounding volume
hierarchies? |
10:55.07 |
starseek1r |
the raytracer does, although I don't know the
precise details |
10:55.27 |
Izakey_ |
Yes, starseek1r |
10:55.36 |
starseek1r |
the NURBS raytracer builds a BVH tree using
the NURBS surfaces |
10:55.58 |
starseek1r |
that guides the ray to "semi-flat" patches
where the final iterative solve is performed |
10:57.44 |
Izakey_ |
Thanks starseek1r |
14:26.50 |
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15:44.44 |
starseeker |
blinks - now the OSG dm isn't
coming up at all. mutter... |
15:54.31 |
Stragus |
reads that as Open Scene
Graph Dungeon Master |
15:56.48 |
starseeker |
heh |
16:01.28 |
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*** mode/#brlcad [+o ChanServ]
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17:46.54 |
``Erik |
Stragus: are you casting magic missile at the
darkness? :D |
17:49.35 |
Stragus |
That's impossible, Magic Missile requires
having the target in sight |
18:37.41 |
``Erik |
Stragus: https://www.youtube.com/watch?v=zng5kRle4FA |
18:46.41 |
Stragus |
Ahaha, darn |
18:46.53 |
Stragus |
Thanks ``Erik, that was special |
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21:37.20 |
``Erik |
http://wave.webaim.org/ |
21:42.27 |
Stragus |
Eh... It complains about image links having no
alternate text for blind users, when the link is only to maximize
the image |