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| 05:34.34 | nmz787 | ok, got to the point where I am cloning the svn repo, using https://play.google.com/store/apps/details?id=champion.gnuroot&hl=en |
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| 13:43.12 | ``Erik | neat https://josauder.github.io/procedural_city_generation/ |
| 13:44.02 | ``Erik | (hn comment says it's an impl of a 2001 siggraph paper, "procedural modeling of cities"... https://news.ycombinator.com/item?id=10288242&utm_term=comment) |
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| 17:08.41 | Stragus | ``Erik, somehow it doesn't look that impressive... |
| 17:09.16 | Stragus | I can appreciate the random blend of radial/grid/organic shapes though |
| 17:11.45 | ``Erik | be interesting to see something like that as a procdb *shrug* and I'm all for procedurally generated geometry :) |
| 17:12.08 | Stragus | nods |
| 17:12.23 | Stragus | I have some procedurally generated buildings, castles and stuff when I thought about creating a little game |
| 17:12.59 | Stragus | But really, it was just combining together a large stack of pieces, with proper removal of hidden geometry |
| 17:13.13 | Stragus | I have done* some |
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