IRC log for #brlcad on 20151005

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05:34.34 nmz787 ok, got to the point where I am cloning the svn repo, using https://play.google.com/store/apps/details?id=champion.gnuroot&hl=en
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13:43.12 ``Erik neat https://josauder.github.io/procedural_city_generation/
13:44.02 ``Erik (hn comment says it's an impl of a 2001 siggraph paper, "procedural modeling of cities"... https://news.ycombinator.com/item?id=10288242&utm_term=comment)
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17:08.41 Stragus ``Erik, somehow it doesn't look that impressive...
17:09.16 Stragus I can appreciate the random blend of radial/grid/organic shapes though
17:11.45 ``Erik be interesting to see something like that as a procdb *shrug* and I'm all for procedurally generated geometry :)
17:12.08 Stragus nods
17:12.23 Stragus I have some procedurally generated buildings, castles and stuff when I thought about creating a little game
17:12.59 Stragus But really, it was just combining together a large stack of pieces, with proper removal of hidden geometry
17:13.13 Stragus I have done* some
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