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05:34.34 |
nmz787 |
ok, got to the point where I am cloning the
svn repo, using
https://play.google.com/store/apps/details?id=champion.gnuroot&hl=en |
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13:43.12 |
``Erik |
neat https://josauder.github.io/procedural_city_generation/ |
13:44.02 |
``Erik |
(hn comment says it's an impl of a 2001
siggraph paper, "procedural modeling of cities"...
https://news.ycombinator.com/item?id=10288242&utm_term=comment) |
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17:08.41 |
Stragus |
``Erik, somehow it doesn't look that
impressive... |
17:09.16 |
Stragus |
I can appreciate the random blend of
radial/grid/organic shapes though |
17:11.45 |
``Erik |
be interesting to see something like that as a
procdb *shrug* and I'm all for procedurally generated geometry
:) |
17:12.08 |
Stragus |
nods |
17:12.23 |
Stragus |
I have some procedurally generated buildings,
castles and stuff when I thought about creating a little
game |
17:12.59 |
Stragus |
But really, it was just combining together a
large stack of pieces, with proper removal of hidden
geometry |
17:13.13 |
Stragus |
I have done* some |
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