IRC log for #brlcad on 20160313

00:44.32 *** join/#brlcad teepee_ (~teepee@unaffiliated/teepee)
01:31.55 Notify 03BRL-CAD:starseeker * 67325 brlcad/trunk/CMakeLists.txt: Make sure these strings don't end up empty...
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01:36.27 Notify 03BRL-CAD:starseeker * 67326 brlcad/trunk/TODO: Sean sorted out this one...
01:38.28 Notify 03BRL-CAD:starseeker * 67327 brlcad/trunk/CMakeLists.txt: don't use dashes
01:42.40 Notify 03BRL-CAD:starseeker * 67328 brlcad/trunk/CMakeLists.txt: try explicit quotes
02:13.03 Notify 03BRL-CAD:starseeker * 67329 (brlcad/trunk/CMakeLists.txt brlcad/trunk/src/libbu/fchmod.c): Check for strsafe.h
02:29.43 starseeker yeesh
02:29.58 starseeker libbu+mingw32 is still one big unhappy mess
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02:45.30 Notify 03BRL-CAD:starseeker * 67330 brlcad/trunk/doc/README.Windows: Add a few notes about how to go about trying a mingw build.
02:47.03 starseeker blegh - enough Windows pain for one day
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08:41.57 tandoorichick would remeshing (incase there are a lot of triangles, reduce it by making different triangles of the same area) of a BoT be welcome as a part of the polygonal healing project?
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12:13.21 Notify 03BRL-CAD Wiki:Amrinder Singh * 9550 /wiki/User:Amrinder_Singh: Created page with "== Bonding with Organisation == I have installed BRL-CAD on my system on 8 March 2016 successfully. Now, I'm in touch with the community. I'm interested in OGV back ground pr..."
12:15.28 Notify 03BRL-CAD Wiki:Amrinder Singh * 9551 /wiki/Amrinder_Singh: Blanked the page
12:16.11 *** join/#brlcad zaverichintan (~androirc@123.237.167.57)
12:16.32 zaverichintan Hey everyone,
12:16.48 zaverichintan I am working on Online geometry viewer
12:17.34 zaverichintan Where the output from brl cad (g file) can be uploaded to OGV site! And the user can easily view the model
12:18.19 zaverichintan Kindly share your ideas and thought on this,it will make OGV more user friendly and usable.
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12:47.28 *** join/#brlcad zaverichintan (~androirc@123.237.167.57)
12:48.10 shubham hey chintan
12:48.26 shubham what issues were you facing regarding the datGUI part in OGV
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12:53.07 zaverichintan I think that all the code is in the gsoc 2015 merged branch
12:53.36 zaverichintan I will retry it with that branch.
12:54.50 shubham yeah, follow the GSOC2015-merged branch, for improving/adding on to the existing code
12:55.31 shubham for anything for that matter
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12:59.44 zaverichintan Any suggestions on more features from your side, and other members ideas are also welcome
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13:21.18 starseeker tandoorichick: there are some mesh decimation capabilities available as part of the libgcv work...
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13:24.21 zaverichintan Shubham: shall I work on keyboard shortcuts with the wireframe option?
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13:25.33 shubham i think it'll be a mess to have too many of keyboard shortcuts
13:26.39 zaverichintan Any suggestions from your side for rendering patch?
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13:30.04 shubham you would have noticed that the uploaded models appear to be black and white, there are no colors
13:30.54 shubham try adding the rgb parameters from the the model to the object file
13:30.59 zaverichintan Yes, so I thought to have color option
13:31.08 zaverichintan On datgui
13:31.25 shubham no not that
13:31.56 zaverichintan And g to obj converter, needs more clarification
13:33.00 shubham the colors in the model itself need to be added to the object file
13:33.42 zaverichintan Where is the source file for that? I thought to take this up in gsoc
13:34.36 shubham source file for?
13:35.29 zaverichintan G to obj converter, we are using thay from brl cad
13:36.54 shubham in the conv directory
13:37.40 zaverichintan Oh then will create it's exe file and create a PR on the brl cad
13:38.36 zaverichintan I thought to take it up during gsoc and right now focus on the patch related to meteor, three JS, and the Technologies used
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14:01.26 Notify 03BRL-CAD:starseeker * 67331 brlcad/trunk/doc/README.Linux: need newer than 2.8.3 these days...
14:04.06 Notify 03BRL-CAD:starseeker * 67332 brlcad/trunk/src/rt/do.c: unused var
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14:36.06 Notify 03BRL-CAD:starseeker * 67333 brlcad/trunk/src/libdm/dm-osgl.cpp: Looks like we need this to initialize the background view... not 100% sure we need to swap buffers every time, but go with it for now...
14:45.20 Notify 03BRL-CAD:starseeker * 67334 brlcad/trunk/src/libdm/dm-osgl.cpp: Not sure if this is true cross platform, but on Linux VisibilityChangeMask seems to be doing the trick...
15:16.49 Notify 03BRL-CAD:starseeker * 67335 (brlcad/trunk/src/libdm/dm-osgl.cpp brlcad/trunk/src/libdm/dm-osgl.h): This seems to trip the initial redraw without doing a full swap for every visibility change.
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17:02.48 Notify 03BRL-CAD:starseeker * 67336 brlcad/trunk/src/libdm/dm-osgl.cpp: tweaks
17:02.49 Notify 03BRL-CAD:starseeker * 67337 (brlcad/trunk/src/libdm/CMakeLists.txt brlcad/trunk/src/other/freetype/CMakeLists.txt and 2 others): Hmm. Make a stab at putting back the Windows bits for Freetype
17:02.51 Notify 03BRL-CAD:starseeker * 67338 brlcad/trunk/src/other/freetype/CMakeLists.txt: typo
17:02.52 Notify 03BRL-CAD:starseeker * 67339 (brlcad/trunk/src/other/openscenegraph/CMakeModules/Path_Setup.cmake brlcad/trunk/src/other/openscenegraph/CMakeModules/RPath_Setup.cmake): Update modules
17:03.00 Notify 03BRL-CAD Wiki:Takecheese * 0 /wiki/User:Takecheese:
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17:53.39 tandoorichick in the rt_bot_internal structure what is the num_normals (and hence the normals) variable? also, it is commented that the num_face_normals variable is the same as the number of faces- so why is there another variable? and what is the relation between the normals pointer and the face_normals pointer? and what is the pointer variable 'tie' for?
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19:11.45 Gabriel Hi, related to the "add exec option to search" GSoC project: I know that in UNIX, the -exec option ends with a colon, escaped by a backslash. It is done like that to prevent it from being interpreted as shell script punctuation. Is there any need to protect it like so in BRL-CAD's context?
19:16.32 Gabriel Also, the same question for the braces - should they be escaped?
19:39.49 starseeker scowls - apparently VirtualBox OpenGL is... subpar. Can't tell if the dm works on Windows or not...
19:44.21 Stragus Virtualized OpenGL is always limited to something archaic, and with crappy performance
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22:08.22 qbz Hello. Is this the right place to ask questions about gsoc?
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22:21.50 teepee qbz: for general questions, yes
22:25.26 qbz I saw an idea for a celestial mechanics particle system and I had some questions about it http://brlcad.org/wiki/Celestial_mechanics_particle_system
22:33.28 teepee qbz: for that, check the org specific communication channel, in that case it would be #brlcad here on freenode
22:33.39 teepee oops
22:33.58 teepee I though I was in the #gsoc window :D
22:34.31 teepee qbz: well, then just ask your question and hang around, you'll get an answer eventually
22:45.31 teepee qbz: alternatively you can also post your questions to the mailing list
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