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| 22:10.31 | Sound | brlcad: ping |
| 22:17.01 | teepee | hey Sound |
| 22:17.09 | Sound | hi teepee |
| 22:17.55 | teepee | saw the mails, are you going to join gsoc? |
| 22:19.00 | Sound | teepee: yeah! |
| 22:19.23 | Sound | and the deadline for applying as organization is very close |
| 22:19.59 | teepee | yep, it is, less than 2 days |
| 22:20.09 | teepee | from our time zone pretty much tomorrow evening |
| 22:20.24 | teepee | you have some projects to list? |
| 22:21.32 | Sound | teepee: not yet, but I have plenty of ideas so I can prepare a list tomorrow morning (no later than 12 hours from now) |
| 22:21.57 | teepee | cool |
| 22:22.25 | teepee | it's important to have those structured with some rating for difficulty and such |
| 22:22.59 | Sound | I'll take inspiration from the other CAx lists |
| 22:23.25 | teepee | yeah, that's the simplest way :) |
| 22:23.34 | teepee | main page is probably still http://brlcad.org/wiki/Google_Summer_of_Code/Project_Ideas |
| 22:23.36 | gcibot | [ Google Summer of Code/Project Ideas - BRL-CAD ] |
| 22:23.58 | Sound | I'd like to list both CG and non-CG tasks |
| 22:24.00 | teepee | for us we reference our github wiki, e.g. https://github.com/openscad/openscad/wiki/Project%3A-Improve-OpenGL-rendering |
| 22:24.00 | gcibot | [ Project: Improve OpenGL rendering · openscad/openscad Wiki · GitHub ] |
| 22:24.47 | Sound | do I need to prepare the single task pages as well or the list is enough at this stage |
| 22:24.47 | teepee | as far as I know the specific topic is pretty much free as long as it relates to the project and is actual coding |
| 22:24.49 | Sound | ? |
| 22:25.39 | teepee | not sure, I guess a slightly longer description might be useful |
| 22:25.59 | Sound | okay |
| 22:26.26 | teepee | we have that for a couple of the bigge tasks |
| 22:26.45 | teepee | some smaller tasks just point to a simpler list |
| 22:27.35 | teepee | should be fine as long as it has 1) description 2) skills 3) difficulty |
| 22:27.43 | teepee | well, at least it was :) |
| 22:27.51 | teepee | new gsoc, new rules |
| 22:28.04 | Sound | good hint - and yes, I'll double check the rules :) |
| 22:28.21 | teepee | yeah, need to do that myself |
| 22:28.50 | teepee | they did also change things like the stipend for the students and such stuff which is not yet important |
| 22:29.09 | teepee | so I suspect the rating rules have changed too |
| 22:29.57 | Sound | hm I see |
| 22:30.06 | teepee | but all that will come into play if we are actually accepted |
| 22:30.29 | teepee | probably again lots of projects trying to join |
| 22:31.50 | teepee | will LoH help too, I've seen he's helping quite a bit lately? |
| 22:32.34 | teepee | having 2 mentor names listed would be a good thing too :) |
| 22:33.55 | Sound | yeah sure, he confirmed he's willing to mentor :) |
| 22:34.00 | teepee | nice |
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| 22:38.48 | LoH|Work | Sound: <-- Lordofhyphens |
| 22:39.04 | Sound | â¦speak of the devil |
| 22:39.21 | LoH|Work | Will be slightly distracted as I'm investigating some test failures (for work) |
| 22:39.22 | Sound | hi LoH|Work, teepee and I were just talking about GSoC and you |
| 22:39.30 | LoH|Work | D: |
| 22:39.53 | teepee | indeed :) |
| 22:40.10 | Sound | also waiting until Sean (brlcad) jumps into the conversation |
| 22:40.14 | LoH|Work | Np |
| 22:41.36 | teepee | is probably same timezone as Sound so not around for very long anymore ;) |
| 22:41.55 | LoH|Work | Yeah, I'm US-CST timezone |
| 22:41.57 | Sound | LoH|Work: teepee suggested we list 1) description 2) skills 3) difficulty for each task. I can work on a list tomorrow morning |
| 22:42.02 | LoH|Work | GMT -6:30 |
| 22:42.07 | Sound | teepee: aha, I didn't know :) |
| 22:45.45 | LoH|Work | Sound: btw you mind if I merge a couple simple fixes into master? |
| 22:46.04 | Sound | LoH|Work: of course I don't |
| 22:46.27 | LoH|Work | Sound: You'd indicated before you'd prefer to review everything is all :) |
| 22:47.30 | Sound | LoH|Work: you're totally right, but 'simple fixes' sounds fine :) |
| 22:47.34 | LoH|Work | I do think we need a better flow heuristic for smaller layer heights, btw |
| 22:48.09 | LoH|Work | For UI patches I'll commit merge patches. If something goes awry, makes it easier to revert. |
| 22:48.22 | teepee | shh :P |
| 22:48.28 | Sound | teepee: sorry :P |
| 22:48.42 | teepee | just reminds on the actual channel here ;) |
| 22:49.26 | LoH|Work | someone tag me when brlcad gets in |
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| 22:50.49 | LoH|Work | also, brlcad.org is slammed |
| 22:50.51 | LoH|Work | or dead. |
| 22:50.54 | LoH|Work | either/or |
| 22:51.05 | teepee | if there's something coming up about gsoc, I'll be around tomorrow, maybe I even remember to join #slic3r when not being home |
| 22:51.17 | teepee | hmm, did work a couple of minutes ago |
| 22:52.06 | Sound | try to refresh several times, it worked for me after that |
| 22:52.25 | teepee | news seems to hang for me but that redirects to facebook |
| 22:53.05 | LoH|Work | ah, there it went the soc page |
| 22:54.42 | LoH|Work | For Slic3r, we could certainly add a format parser to the list of project ideas |
| 22:55.09 | LoH|Work | I've been meaning to look more closely into 3mf (since it has a GPL reference implementation) |
| 22:55.23 | teepee | MIT |
| 22:56.08 | teepee | yeah, having a nice list of projects is certainly a good thing, like brlcad mentioned about 10 looks good |
| 22:56.09 | LoH|Work | teepee: for our purposes, close enough ;) |
| 22:56.23 | teepee | probably not all need to be totally fleshed out in extreme detail |
| 22:56.43 | LoH|Work | yeah, I can probably search the most-commented items out of our own tracker and sort a few out |
| 22:57.18 | teepee | it should be work for like 10 weeks or so |
| 22:58.33 | LoH|Work | teepee: yeah, some of them are relatively involved. Although some of them I'd never want in the codebase ;) |
| 22:59.04 | Sound | LoH|Work: the GUI port from Perl to C++ is also a good candidate, students can learn C++ and wxWidgets without dealing with geometric algorithms |
| 22:59.09 | teepee | haha, don't propose those I guess :) |
| 22:59.29 | LoH|Work | Sound: Yeah, it's also been something I've been looking at taking for myself with some design docs. |
| 22:59.49 | teepee | yep, that's probably a good candidate, although from our list of projects this type of task is not very likely to be chosen |
| 23:00.14 | LoH|Work | Been trying to work out the design patterns to apply to the menu creation to keep it close to how the perl thing is |
| 23:00.29 | Sound | In an ideal world, it would be very nice to share some code among those CAx projects. We all reinvented the wheel on many things :) |
| 23:00.43 | LoH|Work | teepee: Rewriting our 3d system to use VBOs and more "modern" OpenGL would also probably suffice |
| 23:01.28 | Sound | teepee: you mean students might not be interested? (Google doesn't approve the single proposals, right?) |
| 23:01.38 | teepee | yeah, we have a similar task and even had one gsoc student interrested last year, but it did not happen in the end |
| 23:01.54 | teepee | no, google is not much involved in the specifics of the project |
| 23:02.21 | teepee | they do check the project listings but the details are totally up to you judgement |
| 23:02.53 | teepee | your* |
| 23:03.48 | teepee | in addition it's also ok if students propose their own projects - but that probably does not happen too often - and if so, it's like 2nd time students |
| 23:05.47 | Sound | I see |
| 23:06.17 | LoH|Work | Makes some sense, the GSoC is basically a giant RFP |
| 23:06.43 | LoH|Work | Except that the people doing the work will be "funding" the grant |
| 23:07.15 | teepee | yeah, and google is basically running the project and provide the stipends, the actual coding is totally up to the orgs |
| 23:09.54 | teepee | I guess that works out relatively well as the org selection is strict and the mentors need to put in quite a lot of time, so it would be stupid from org perspective to really do a bad job |
| 23:10.34 | teepee | so the biggest fear is that new orgs try to cut a piece of cake which is much too big - so there are some rules for that in place |
| 23:11.31 | teepee | obviously it depends a lot on the student, but the rule of thumb is about 1 hour each day for mentoring |
| 23:14.06 | LoH|Work | has a relatively low opinion on the productivity of students. |
| 23:14.18 | LoH|Work | Probably from working with interns/co-ops here at work |
| 23:15.29 | Stragus | It also seems to be quite a time drain for the mentor programmers |
| 23:15.41 | teepee | one big part of gsoc is also to provide insight how open source projects work |
| 23:16.19 | LoH|Work | teepee: Or don't ^^; |
| 23:16.29 | teepee | so it's not like a payed intern - so far (which is 3 years with one student each) the motivation was always there |
| 23:16.55 | LoH|Work | teepee: there's motivation and then there's capability. |
| 23:17.29 | teepee | true, but that's also one of the hard jobs, selecting a student when participating as org/mentor |
| 23:27.51 | LoH|Work | teepee: yeah very easy to believe there |
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