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Notify |
03BRL-CAD Wiki:Drewkom1967 * 0
/wiki/User:Drewkom1967: |
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gabbar1947 |
brlcad: all i can figure out now is that , 4D
coordinates are nothing but the 3D coordinates transformed from
euclidean to homogeneous coordinates and HCROSS() will basically
return the cross product of those 3D points with the fourth
coordinate as 0 coz, as such the cross product of two 4D vectors
doesnt exist. Do you feel this is in the right direction
? |
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11:57.25 |
``Erik |
gabbar1947: closish... the appendix in the
opengl "red book" has some discussion... http://www.glprogramming.com/red/appendixf.html |
11:57.25 |
gcibot |
[ Appendix F - OpenGL Programming Guide
] |
12:22.38 |
gabbar1947 |
``Erik: Oh fine. that was helpful. But where
will this function come into use ? |
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15:21.15 |
``Erik |
erm, whenever you need a cross product? a
homogenized vector has 4 elements, but isn't 4d... there is no w
axis (but w is not necessarily discardable)... it's more of a
normalizing factor to allow multiplying by 4x4 matrices |
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gabbar1947 |
``Erik: Normally these coordinates solve the "
points at infinity" problem, like , it becomes easy to represent
points at infinity and do the required calculation ! |
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gabbar1947 |
but there seems to be an issue: the function
will not be defined if the fourth coordinate is 0, which basically
refers to the 3D point at infinity. How should this be approached
? |
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gabbar1947 |
The HACKING file says that "EQUAL and !ZERO()"
macros lie in bn.h, but i can nowhere find it in the
file. |
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gabbar1947 |
found them in vmath.h instead |
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xfactor |
Hi all ! I'm Bill Fosam and I'm interested in
working with BRL-CAD in GSoC 2017. It's my first time
participating and I'll like to know what material I should
familiarize myself with in order to be able to contribute to this
organization. I'm particularly interested in Creating X3D and
building Object-oriented C++ Geometry API. I'm not familiar with
developing CAD software but I'm willing to lea |
22:07.24 |
xfactor |
rn all it takes to be able to work with this
organization. Cheers! |
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