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| 17:54.56 | brlcad | gabbar1947: it's not clear it would come into use -- it's more that it's a glaring hole in the vmath.h header API as there are V2, V, and H versions of nearly everything |
| 17:59.19 | gabbar1947 | Oh fine. I made an attempt towards HCROSS(), could you please review it and tell me if its acceptable. TIA: |
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| 20:35.59 | brlcad | gabbar1947: will do, great to see a patch submission so quickly |
| 20:38.54 | gabbar1947 | All that I could do with my fundamentals of graphics:) |
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| 21:41.35 | shailu | hi @brlcad.. i want to work on the projet |
| 21:41.40 | shailu | OpenCL GPGPU Raytracing |
| 21:42.03 | shailu | from where should i start |
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| 22:26.17 | *** topic/#brlcad by brlcad -> GSoC students: if you have a question, ask and wait for an answer ... responses may take minutes or hours. Ask and WAIT. ;) | |
| 22:30.13 | ``Erik | minutes... hours.. days... |
| 22:35.07 | Stragus | would enjoy providing a little guidance for CSG GPU raytracing |
| 22:35.40 | Stragus | It would be fun to write too, brlcad had me convinced a while ago about the advantages over triangles |
| 22:43.52 | ``Erik | it is a much richer vocabulary for expressing precise geometry... which allows for a correct description to be much smaller |
| 22:45.07 | ``Erik | and, y'know, making things smaller helps make things available to the alu when they're needed, less need for hackery to keep the pipeline fed :D |
| 22:45.19 | ``Erik | (but the pipeline is that much uglier) |
| 22:45.32 | ``Erik | glEnd(GL_RAMBLE); |
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| 22:56.05 | Stragus | I was more convinced by the fact that the acceleration structure can be a *lot* simpler; rays remain more coherent, flow and memory transactions remain coherent |
| 22:56.18 | Stragus | This is far more friendly to GPU and SIMD in general, compared to millions of triangles |
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