IRC log for #brlcad on 20170303

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17:54.56 brlcad gabbar1947: it's not clear it would come into use -- it's more that it's a glaring hole in the vmath.h header API as there are V2, V, and H versions of nearly everything
17:59.19 gabbar1947 Oh fine. I made an attempt towards HCROSS(), could you please review it and tell me if its acceptable. TIA:
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20:35.59 brlcad gabbar1947: will do, great to see a patch submission so quickly
20:38.54 gabbar1947 All that I could do with my fundamentals of graphics:)
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21:41.35 shailu hi @brlcad.. i want to work on the projet
21:41.40 shailu OpenCL GPGPU Raytracing
21:42.03 shailu from where should i start
22:09.59 *** join/#brlcad Stragus (~alexis@modemcable090.29-19-135.mc.videotron.ca)
22:26.17 *** topic/#brlcad by brlcad -> GSoC students: if you have a question, ask and wait for an answer ... responses may take minutes or hours. Ask and WAIT. ;)
22:30.13 ``Erik minutes... hours.. days...
22:35.07 Stragus would enjoy providing a little guidance for CSG GPU raytracing
22:35.40 Stragus It would be fun to write too, brlcad had me convinced a while ago about the advantages over triangles
22:43.52 ``Erik it is a much richer vocabulary for expressing precise geometry... which allows for a correct description to be much smaller
22:45.07 ``Erik and, y'know, making things smaller helps make things available to the alu when they're needed, less need for hackery to keep the pipeline fed :D
22:45.19 ``Erik (but the pipeline is that much uglier)
22:45.32 ``Erik glEnd(GL_RAMBLE);
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22:56.05 Stragus I was more convinced by the fact that the acceleration structure can be a *lot* simpler; rays remain more coherent, flow and memory transactions remain coherent
22:56.18 Stragus This is far more friendly to GPU and SIMD in general, compared to millions of triangles
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