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brlcad |
gabbar1947: it's not clear it would come into
use -- it's more that it's a glaring hole in the vmath.h header API
as there are V2, V, and H versions of nearly everything |
17:59.19 |
gabbar1947 |
Oh fine. I made an attempt towards HCROSS(),
could you please review it and tell me if its acceptable.
TIA: |
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brlcad |
gabbar1947: will do, great to see a patch
submission so quickly |
20:38.54 |
gabbar1947 |
All that I could do with my fundamentals of
graphics:) |
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21:41.35 |
shailu |
hi @brlcad.. i want to work on the
projet |
21:41.40 |
shailu |
OpenCL GPGPU Raytracing |
21:42.03 |
shailu |
from where should i start |
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22:26.17 |
*** topic/#brlcad by brlcad
-> GSoC students: if you have a question, ask and wait for an
answer ... responses may take minutes or hours. Ask and WAIT.
;) |
22:30.13 |
``Erik |
minutes... hours.. days... |
22:35.07 |
Stragus |
would enjoy providing a
little guidance for CSG GPU raytracing |
22:35.40 |
Stragus |
It would be fun to write too, brlcad had me
convinced a while ago about the advantages over triangles |
22:43.52 |
``Erik |
it is a much richer vocabulary for expressing
precise geometry... which allows for a correct description to be
much smaller |
22:45.07 |
``Erik |
and, y'know, making things smaller helps make
things available to the alu when they're needed, less need for
hackery to keep the pipeline fed :D |
22:45.19 |
``Erik |
(but the pipeline is that much
uglier) |
22:45.32 |
``Erik |
glEnd(GL_RAMBLE); |
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22:56.05 |
Stragus |
I was more convinced by the fact that the
acceleration structure can be a *lot* simpler; rays remain more
coherent, flow and memory transactions remain coherent |
22:56.18 |
Stragus |
This is far more friendly to GPU and SIMD in
general, compared to millions of triangles |
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