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*** join/#brlcad infobot
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*** topic/#brlcad is GSoC
students: if you have a question, ask and wait for an answer ...
responses may take minutes or hours. Ask and WAIT.
;) |
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*** join/#brlcad gabbar1947
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Notify |
03BRL-CAD:Amritpal singh * 10078
/wiki/User:Amritpal_singh/GSoC17/logs: /* Coding Period
*/ |
06:23.45 |
Notify |
03BRL-CAD:Amritpal singh * 10079
/wiki/User:Amritpal_singh/GSoC17/logs: /* Coding Period
*/ |
07:50.42 |
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15:27.40 |
vasc |
hey mdtwenty[m] |
15:29.14 |
mdtwenty[m] |
hello |
15:32.52 |
vasc |
so wassup? |
15:34.15 |
vasc |
you were looking at rt_boolfinal i
think. |
15:35.51 |
mdtwenty[m] |
i have been working on rt_boolfinal. At this
moment i have created the 'regiontable', which contains the
information about the regions involved in each partition |
15:36.33 |
mdtwenty[m] |
and i evaluate the partitions against all the
regions involved |
15:37.20 |
vasc |
yes that is a good approach. once you figure
out the data and the dataflow you've understood most of the
problem. |
15:37.43 |
mdtwenty[m] |
i still cant reproduce the same image for the
operators.g scene, but that could be because of not resolving
overlaping partitions yet |
15:40.29 |
vasc |
well, once you have something you can test
that you know should work, if have issues i can proofread
it,. |
15:41.18 |
vasc |
and do a code review. |
15:41.46 |
vasc |
in fact, show me the new stuff you've written
so i can have a look at it |
15:43.16 |
vasc |
if you think it's too early we can do this
later. |
15:44.32 |
mdtwenty[m] |
sure, give me a second to get the diff
file |
15:47.40 |
*** join/#brlcad gabbar1947
(uid205515@gateway/web/irccloud.com/x-wdvzlshlcetllnbk) |
15:54.37 |
mdtwenty[m] |
posted a file:
rt_boolfinal_regiontable.patch (89KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/XWxfMEAVtuCheaqtgUFjtBVw> |
15:55.16 |
mdtwenty[m] |
this doens't contains much yet.. apart from
sending the regions to the kernel, and building the
regiontable |
15:55.36 |
mdtwenty[m] |
i also already started working on using
shade_segs to shade the resulting partitions |
15:56.06 |
mdtwenty[m] |
so you won't find the white shading code on
the 'eval_partitions' kernel |
15:57.41 |
mdtwenty[m] |
i'm using a private bitvector of 32 bits to
represent the regiontable, but i plan to implement a dynamic
bitvector once i have a working algorithm |
15:59.29 |
vasc |
well i got a couple of things i can say just
from looking at the datastructure.... |
16:00.35 |
vasc |
i'm not sure if the results of the evaluation
of the partitions should be stored in that datastructure, or a
separate data structure. |
16:00.57 |
vasc |
and having pointers inside structs in opencl,
like cl_bool_region does can be problematic. |
16:01.09 |
vasc |
coz you see the memory map of the gpu and the
cpu aren't the same. |
16:01.45 |
vasc |
so the gpu may not be able to access data you
allocated on the cpu. that's why you need to copy data around to
opencl in the first place. |
16:03.54 |
mdtwenty[m] |
noted, i will have a look at that |
16:05.01 |
vasc |
there also might be struct alignment
issues. |
16:05.45 |
vasc |
make sure to put elements in the struct by
order of size. |
16:05.51 |
vasc |
biggest first. |
16:06.08 |
vasc |
e.x. first doubles, then ints, then shorts,
etc. |
16:06.27 |
Stragus |
Struct alignment stuff should be quite
identical for CPU and GPU codes |
16:06.37 |
vasc |
don't be on it. |
16:06.40 |
vasc |
i had problems. |
16:06.50 |
vasc |
the code crashed until i reordered things
around. |
16:07.01 |
Stragus |
Are you sure that was the issue? |
16:07.02 |
vasc |
don't bet on it. |
16:07.09 |
vasc |
well, it stopped crashing. |
16:07.18 |
Stragus |
Yes well... :) |
16:07.38 |
Stragus |
That would be a very surprising compiler
bug |
16:08.14 |
Stragus |
I know sizeof(size_t) was wrong in CUDA 3.x
(many years ago) only on OSX 64 bits. That was fun to debug without
access to an OSX machine |
16:08.17 |
vasc |
https://community.amd.com/thread/146853 |
16:08.19 |
gcibot |
[ OpenCL alignment | Community ] |
16:08.22 |
vasc |
more people with vcrashing issues. |
16:08.51 |
vasc |
i think i had problems with
cl_double4s |
16:10.06 |
vasc |
https://stackoverflow.com/questions/17361274/how-to-set-the-right-alignment-for-an-opencl-array-of-structs |
16:10.06 |
gcibot |
[ gpu programming - How to set the right
alignment for an OpenCL array of structs? - Stack Overflow
] |
16:10.37 |
vasc |
and cl_double3s |
16:10.55 |
Stragus |
Geez, why can't the C and OpenCL codes use the
same darn struct |
16:11.26 |
Stragus |
Well, that's terrible. I'm glad it has never
been a concern with CUDA |
16:12.59 |
vasc |
don't assume because something works some way
in CUDA it works the same in OpenCL or vice-versa. |
16:13.14 |
vasc |
they're quite similar but sometimes they're
not. |
16:16.51 |
mdtwenty[m] |
other thing that i noted is that the boolean
tree in the rpn notation doesn't seem to differentiate reverse
difference operations |
16:17.13 |
mdtwenty[m] |
i.e: A-B and B-A produce the same
tree |
16:23.24 |
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16:25.08 |
vasc |
hm |
16:25.33 |
vasc |
that shouldn't happen though |
16:25.33 |
vasc |
the tree is followed in a specific
order. |
16:26.01 |
*** join/#brlcad sagarwal
(~holoirc@122.162.252.32) |
16:26.02 |
vasc |
so it should be like |
16:26.13 |
vasc |
A B - |
16:26.13 |
vasc |
vs |
16:26.16 |
vasc |
B A - |
16:27.38 |
mdtwenty[m] |
yes, i did some testing, by printing the
normal tree, and the scene with reverse difference operation prints
that |
16:28.24 |
mdtwenty[m] |
but when printing the rpn tree i get A B - and
A B - |
16:28.34 |
vasc |
hm |
16:28.45 |
vasc |
give me an example file that shows
this |
16:28.58 |
vasc |
i'll have to check that out later |
16:29.23 |
mdtwenty[m] |
the scene operators.g contains it |
16:30.31 |
vasc |
well it would be better with a simpler
example.. |
16:30.36 |
mdtwenty[m] |
you can browse throught the geometry to draw
only the region with that example |
16:30.38 |
vasc |
if you can get one |
16:41.13 |
mdtwenty[m] |
posted a file: reverse.g
(0KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/uwWDpxvyQwVbKjAdqRmLLILp> |
16:41.14 |
mdtwenty[m] |
here it is |
16:43.46 |
vasc |
ok god it |
16:43.47 |
vasc |
got |
16:44.01 |
vasc |
i'll look at it later as i would need to
reboot. |
16:44.21 |
vasc |
meanwhile just try to get the same output as
the ANSI C side. |
16:44.33 |
vasc |
since that also uses the RPN tree with the
patch. |
16:45.19 |
mdtwenty[m] |
no worries, i just wanted to notify you about
it |
16:45.42 |
vasc |
no, it's good. i want to fix any bugs the code
might have. |
16:46.02 |
vasc |
i don't know if we'll use the RPN tree in the
long run though. it's space and code efficient but it might not be
computationally efficient. |
16:46.09 |
vasc |
need to perform tests on that. |
16:49.36 |
vasc |
but that's a long term concern. |
16:53.39 |
mdtwenty[m] |
okay, i will keep working on rt_boolfinal
(resolving overlaping partitions) to see if i can get the
operators.g scene to render correctly |
17:12.24 |
vasc |
i guess i need to read some compile
papers. |
17:12.29 |
vasc |
compiler |
17:31.57 |
*** join/#brlcad d_rossberg
(~rossberg@104.225.5.10) |
18:09.17 |
Notify |
03BRL-CAD:d_rossberg * 69941
(brlcad/trunk/include/bu/magic.h
brlcad/trunk/include/rt/primitives/annot.h and 8 others): iterative
patch from #469 (https://sourceforge.net/p/brlcad/patches/469/):
latest annot_updated.patch from 2017-07-04, from Shubham Rathore
"annot.c"...will be continued... |
18:09.18 |
gcibot |
[ A 404 Error has Occurred ] |
18:11.38 |
d_rossberg |
gabbar1947: any progress with the segmentation
fault? |
18:13.44 |
gabbar1947 |
https://paste.ee/p/i9lLv |
18:13.44 |
gcibot |
[ Paste.ee - View paste i9lLv
] |
18:13.56 |
gabbar1947 |
This is the code for the func |
18:17.20 |
d_rossberg |
the first thing i see is that you allocate
only one vertex |
18:18.47 |
d_rossberg |
...ok, it's for the text, not a line |
18:19.02 |
gabbar1947 |
That was only for testing the function, once
this works it can be extended to many vertices |
18:24.33 |
gabbar1947 |
regarding the extension of the vlist, the line
functionalities already exist, right? all we need to add is support
for the text. So what does BN_VLIST_DISPLAY_LINE_MOVE,
BN_VLIST_DISPLAY_LINE_DRAW exactly signify ? Or is it the mandatory
placement in plane of the screen that differentiates LINE and
DISPLAY_LINE ? |
18:29.42 |
d_rossberg |
the segmentation violation is in
rt_annot_export5() (src/librt/primitives/annot/annot.c:1217) - does
this help? |
18:31.11 |
gabbar1947 |
I had a doubt regarding the export5(), so I
checked it previously ! I'll go through it again. This really helps
! |
18:31.51 |
d_rossberg |
maybe ant.reverse should be set to a good
value too? |
18:32.49 |
gabbar1947 |
https://www.irccloud.com/pastebin/f93ECx2O/ |
18:32.49 |
gcibot |
[ Snippet | IRCCloud ] |
18:33.33 |
gabbar1947 |
I don't think not inititalizing ant.reverse
will cause this error |
18:34.15 |
d_rossberg |
the line where it crashes is: *(uint32_t *)cp
= htonl(annot_ip->ant.reverse[seg_no]); |
18:34.30 |
d_rossberg |
(line 1217 ;) |
18:34.55 |
gabbar1947 |
Oh ! I see |
18:35.20 |
d_rossberg |
btw, do you know how to use gdb (the gnu
debugger)? |
18:35.42 |
gabbar1947 |
Yes I've used gdb and ddd |
18:35.53 |
gabbar1947 |
previously |
18:36.10 |
gabbar1947 |
setting reverse will remove the error ..I
think |
18:36.11 |
d_rossberg |
this was the line gdb showed to me |
18:39.54 |
gabbar1947 |
I'll build it again using the cmake DEBUG flag
to make sure I don't encounter these kind of errors |
18:42.09 |
gabbar1947 |
regarding the previous question ..... LINE and
DRAW_LINE.. what are your views ? |
18:44.42 |
d_rossberg |
BN_VLIST_DISPLAY_LINE_~ means that the
coordinate it contains are screen coordinates, not 3d world
coordinates |
18:45.36 |
d_rossberg |
i.e. it has to use a different transformation
matrix then for the BN_VLIST_LINE_~ |
18:46.10 |
gabbar1947 |
Get it.... then there will be a lot to change
in the handling of dm's |
18:46.30 |
d_rossberg |
... some |
18:46.56 |
gabbar1947 |
on it ! |
18:47.05 |
d_rossberg |
but you have to touch all of them |
18:47.33 |
gabbar1947 |
Will surely do ! |
18:48.29 |
d_rossberg |
one you managed to retrieve the
pixels-per-inch it should be easy |
18:50.47 |
gabbar1947 |
for that I think I'll have to touch the
model,view,projection matrices.. |
18:52.20 |
d_rossberg |
don't think so, you can very much draw
directly to the screen |
18:53.15 |
d_rossberg |
there is already a matrix wich transformes the
reference point to pixels |
18:53.40 |
d_rossberg |
then you have to draw some lines based to this
pixel |
19:02.49 |
gabbar1947 |
x-y plane can be chosen as the default plane
for the lines, and then those coordinates can be mapped to the
screen using the matrix mentioned by you |
19:16.02 |
d_rossberg |
this was my idea |
19:16.10 |
d_rossberg |
is crossing
fingers |
19:16.36 |
gabbar1947 |
credits to you ! |
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