IRC log for #brlcad on 20170901

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19:11.56 Notify 03BRL-CAD:starseeker * 70176 (brlcad/trunk/src/other/bullet/CMakeLists.txt brlcad/trunk/src/other/bullet/src/BulletCollision/CollisionShapes/btCollisionShape.h and 6 others): Back out the thrashing with Bullet Windows building.
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19:23.16 Notify 03BRL-CAD:starseeker * 70177 (brlcad/trunk/src/other/CMakeLists.txt brlcad/trunk/src/other/bullet/src/CMakeLists.txt): update lib list for original Bullet conventions
19:34.48 starseeker brlcad: looking at src/librt/cmake_install.cmake I'm not seeing anything that would strip out debugging information - we don't tell CMake to strip...
19:43.38 Notify 03BRL-CAD:starseeker * 70178 (brlcad/trunk/src/other/bullet/src/BulletCollision/CMakeLists.txt brlcad/trunk/src/other/bullet/src/BulletDynamics/CMakeLists.txt and 2 others): per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=10106&f=9&t=2532#p10106 bullet is supposed to be build static...
20:03.37 Notify 03BRL-CAD:starseeker * 70179 (brlcad/trunk/src/other/bullet/src/BulletCollision/CMakeLists.txt brlcad/trunk/src/other/bullet/src/BulletDynamics/CMakeLists.txt and 2 others): Ah, right, this triggers runtime library issues on Windows
21:07.45 Notify 03BRL-CAD:starseeker * 70180 (brlcad/trunk/INSTALL brlcad/trunk/configure and 2 others): Grr. Forgot how difficult it is to get bullet to play nice with our build. Let's try something a little more drastic and build the necessary pieces straight into libged when simulate is enabled.
21:30.41 starseeker well, going that route at least compiled on MSVC. Now to see if simulate actually works... (or, for that matter, if it's still working generally...)
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