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| 01:20.21 | *** topic/#brlcad is This channel is for BRL-CAD and open source CAx discussion! Logs @ http://infobot.rikers.org/%23brlcad/ | |
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| 07:31.06 | Siddharth | Hey Guys, Could anyone please help me out with compiling brlcad |
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| 11:00.19 | Siddharth | Hey Mentor, Could you please respond to my task |
| 11:00.29 | Siddharth | I've compiled the code |
| 11:00.45 | Siddharth | but with xcode instead of svn cmake |
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| 21:05.01 | nmz787 | so I really want to make a nice GUI to control some aspects of my parametric Python scripting for BRL-CAD... but I am not sure how to approach it |
| 21:05.59 | nmz787 | basically I want the GUI controls to create new segments of Python code (i.e. for a sphere or other primitives), then my parser will convert this Python to TCL, then this converted to a .db, then that .db rendered on-screen |
| 21:06.29 | nmz787 | currently my hack is to use mged to produce a png... then display that png file in a GUI image widget in Python/tkinter |
| 21:07.13 | nmz787 | but obviously I could probably /somehow/ use the actual C++ GUI stuff BRL-CAD already has |
| 21:08.38 | nmz787 | just not sure where the path of least resistance is... I can code in C/C++ (and do so for work) but I really am much much more productive in Python.... so I'd like to keep as much of the GUI view stuff in Python as possible, since it's obviously less important than the actual critical rendering code, and people will want to customize the GUI much much more than the backend |
| 21:09.49 | nmz787 | but yeah, my PNG file hack is pretty slow to i.e. rotate a part on-screen... not intolerable, but it reminds me of scenes from movies from the 1980s where they are doing CAD on some ancient PC |
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