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*** join/#brlcad ``Erik
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gxkfcsakxgkknmzv
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*** topic/#brlcad is This
channel is for BRL-CAD and open source CAx discussion! Logs @
http://infobot.rikers.org/%23brlcad/ |
07:30.26 |
*** join/#brlcad Siddharth
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07:31.06 |
Siddharth |
Hey Guys, Could anyone please help me out with
compiling brlcad |
08:34.20 |
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*** join/#brlcad Siddharth
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11:00.19 |
Siddharth |
Hey Mentor, Could you please respond to my
task |
11:00.29 |
Siddharth |
I've compiled the code |
11:00.45 |
Siddharth |
but with xcode instead of svn cmake |
11:42.00 |
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21:01.40 |
*** join/#brlcad caen23
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21:05.01 |
nmz787 |
so I really want to make a nice GUI to control
some aspects of my parametric Python scripting for BRL-CAD... but I
am not sure how to approach it |
21:05.59 |
nmz787 |
basically I want the GUI controls to create
new segments of Python code (i.e. for a sphere or other
primitives), then my parser will convert this Python to TCL, then
this converted to a .db, then that .db rendered on-screen |
21:06.29 |
nmz787 |
currently my hack is to use mged to produce a
png... then display that png file in a GUI image widget in
Python/tkinter |
21:07.13 |
nmz787 |
but obviously I could probably /somehow/ use
the actual C++ GUI stuff BRL-CAD already has |
21:08.38 |
nmz787 |
just not sure where the path of least
resistance is... I can code in C/C++ (and do so for work) but I
really am much much more productive in Python.... so I'd like to
keep as much of the GUI view stuff in Python as possible, since
it's obviously less important than the actual critical rendering
code, and people will want to customize the GUI much much more than
the backend |
21:09.49 |
nmz787 |
but yeah, my PNG file hack is pretty slow to
i.e. rotate a part on-screen... not intolerable, but it reminds me
of scenes from movies from the 1980s where they are doing CAD on
some ancient PC |
22:22.22 |
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