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*** topic/#brlcad is BRL-CAD
and open source CAx discussion ! Also @ http://brlcad.zulipchat.com !
Logs @ http://infobot.rikers.org/%23brlcad/ |
01:51.33 |
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hnxkbhzqiqtuzdha
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04:19.01 |
brlcad |
starseeker: yeah, it's been possible to have a
portable pty on windows now on windows for a few years |
04:22.03 |
brlcad |
started with the node.js folks and what is now
libuv |
05:29.40 |
brlcad |
openNURBS 6 was just released! |
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12:21.01 |
starseeker |
falls out of
chair |
12:33.56 |
starseeker |
OK, worth noting for openNURBS 6: "You must
use a C++ compiler that supports C++11. Microsoftâs Visual Studio
2017 or Appleâs XCode 9 support C++11." |
12:34.45 |
starseeker |
they've got a callout for opennurbs_public.h
vs. opennurbs.h, but so far I can't tell that it actually changes
anything in the code... |
12:37.12 |
starseeker |
opennurbs_photogrammetry.h ?? |
12:38.22 |
starseeker |
subdivision surfaces... |
12:42.57 |
starseeker |
brlcad: if their serialization has changed,
does that mean we should worry about backwards compatibility for .g
files (i.e. older CAD not being able to open a .g created with
openNURBS 6?) |
12:50.57 |
brlcad |
yeah, there's a lot of interesting bits in
there that have changed, bits added |
12:53.34 |
brlcad |
their serialization, and our use of it, is
versioned so we just keep writing v5 if we don't want to worry
about backwards compatibility, or we switch to v6 and just make
sure it is well behaved going backwards like we do when we add new
objects |
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