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brlcad |
thx Stragus |
03:18.19 |
brlcad |
starseeker: the error in mappedfile is
glaringly obvious in hindsight |
03:29.37 |
brlcad |
and yes -- the mapped file reuse is a fairly
significant performance optimization. consider a scene with a
texture on lots of primitives -- each texture only gets loaded
once. or a piece of terrain referencing a datafile used in several
places, it's only loaded once. it's useful. |
03:34.33 |
Stragus |
Sounds like a texture manager should worry
about textures only existing once in video memory, besides not
reloading the file again... |
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