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| 03:16.34 | brlcad | thx Stragus |
| 03:18.19 | brlcad | starseeker: the error in mappedfile is glaringly obvious in hindsight |
| 03:29.37 | brlcad | and yes -- the mapped file reuse is a fairly significant performance optimization. consider a scene with a texture on lots of primitives -- each texture only gets loaded once. or a piece of terrain referencing a datafile used in several places, it's only loaded once. it's useful. |
| 03:34.33 | Stragus | Sounds like a texture manager should worry about textures only existing once in video memory, besides not reloading the file again... |
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