IRC log for #brlcad on 20190320

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03:16.34 brlcad thx Stragus
03:18.19 brlcad starseeker: the error in mappedfile is glaringly obvious in hindsight
03:29.37 brlcad and yes -- the mapped file reuse is a fairly significant performance optimization. consider a scene with a texture on lots of primitives -- each texture only gets loaded once. or a piece of terrain referencing a datafile used in several places, it's only loaded once. it's useful.
03:34.33 Stragus Sounds like a texture manager should worry about textures only existing once in video memory, besides not reloading the file again...
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