Voxel data sets are commonly used in computational fluid dynamic simulations. The current technique for creating voxels from BRL-CAD geometry is to use the proprietary cubit framework.
This task would involve using raytracing to interrogate a specified combination/region/assembly and produce a set of arb8's in a new region approximating the shape. Interface should be similar to the facetize command and will need the TCL binding to connect the mged editor to the library functionality.
References
- src/librt
- raw grid shooting could go here
- src/libanalyze
- or here
- src/libgcv
- or here
There are tradeoffs and considerations to each of those that can be discussed in detail if you're interested.
Requirements
- Familiarity with C
- Familiarity with Tcl/Tk