Voxel data sets are commonly used in computational fluid dynamic simulations. The current technique for creating voxels from BRL-CAD geometry is to use the proprietary cubit framework.

This task would involve using raytracing to interrogate a specified combination/region/assembly and produce a set of arb8's in a new region approximating the shape. Interface should be similar to the facetize command and will need the TCL binding to connect the mged editor to the library functionality.

References

  • src/librt
    • raw grid shooting could go here
  • src/libanalyze
    • or here
  • src/libgcv
    • or here

There are tradeoffs and considerations to each of those that can be discussed in detail if you're interested.

Requirements

  • Familiarity with C
  • Familiarity with Tcl/Tk