Stream: announce

Topic: GSOC


view this post on Zulip Vaibhav (Mar 22 2025 at 16:58):

Hi BRL-CAD team,

I’m Vaibhav Wadhwani, a second-year student proficient in C++, and I’m excited about contributing to BRL-CAD through GSoC 2025. I’m particularly interested in the Geometry Verification and Validation GUI in Qt (AI Project) and would love to help enhance the existing prototype by improving usability, adding new checks, refining Qt GUI integration, or incorporating AI for issue detection and repair.

I’ve already looked at Geometry_V&V.tar.gz to understand the existing work. I’d love to discuss possible improvements and define specific project objectives. Could you guide me on the best next steps?

Best,
Vaibhav Wadhwani

view this post on Zulip Sean (Mar 22 2025 at 17:59):

Hi @Vaibhav next steps would probably be for you to see if you can get it up and running (i.e., compiled from sources), so you can then describe what you understand of the project. then we can talk about what the next steps might look like for you.

view this post on Zulip Chaitanya Vats (Mar 30 2025 at 11:56):

Dear BRL-CAD Team,

My name is Chaitanya Vats, and I am currently a second-year undergraduate student pursuing a degree in Computer Science. I have a strong foundation in C++ and am eager to contribute to BRL-CAD as part of Google Summer of Code (GSoC) 2025. Although I realize I am reaching out a bit late due to my mid-term exams, I am highly motivated to get started.

I have a basic understanding of ray tracing, physically based rendering (PBR), and their underlying principles. Additionally, I have developed a custom renderer using the Vulkan SDK, following online resources for guidance. I am also familiar with multi-threading and its implementation in ray tracing and path tracing.

I have also attached some screenshots showcasing the results from my custom renderer for your reference. Looking forward to your response and any suggestions you may have.

I recently came across the project "Physically-Based Rendering (PBR) Advanced Shaders" and found it particularly interesting. With your guidance, I am confident that I can deepen my understanding of the project and contribute meaningfully to its development. I would greatly appreciate any advice on how to proceed further.

Best regards,
Chaitanya Vats

Screenshot 2024-02-06 005124.png
Screenshot 2024-02-22 003219.png
Screenshot 2024-03-07 005211.png
Screenshot 2024-11-06 155813.png
Screenshot 2024-11-06 033613.png

view this post on Zulip Chaitanya Vats (Apr 05 2025 at 09:17):

Chaitanya Vats said:

Dear BRL-CAD Team,

My name is Chaitanya Vats, and I am currently a second-year undergraduate student pursuing a degree in Computer Science. I have a strong foundation in C++ and am eager to contribute to BRL-CAD as part of Google Summer of Code (GSoC) 2025. Although I realize I am reaching out a bit late due to my mid-term exams, I am highly motivated to get started.

I have a basic understanding of ray tracing, physically based rendering (PBR), and their underlying principles. Additionally, I have developed a custom renderer using the Vulkan SDK, following online resources for guidance. I am also familiar with multi-threading and its implementation in ray tracing and path tracing.

I have also attached some screenshots showcasing the results from my custom renderer for your reference. Looking forward to your response and any suggestions you may have.

I recently came across the project "Physically-Based Rendering (PBR) Advanced Shaders" and found it particularly interesting. With your guidance, I am confident that I can deepen my understanding of the project and contribute meaningfully to its development. I would greatly appreciate any advice on how to proceed further.

Best regards,
Chaitanya Vats

Screenshot 2024-02-06 005124.png
Screenshot 2024-02-22 003219.png
Screenshot 2024-03-07 005211.png
Screenshot 2024-11-06 155813.png
Screenshot 2024-11-06 033613.png

waiting for your reply @Sean


Last updated: Apr 18 2025 at 00:51 UTC