Stream: brlcad

Topic: (no topic)


view this post on Zulip Winston David Murake (Nov 11 2023 at 11:56):

Hello everyone. I'm new here.

view this post on Zulip Daniel Rossberg (Nov 11 2023 at 20:43):

Hi @Winston David Murake, what are you interested in? Creating CAD models or developing software?

view this post on Zulip Kan_ai0 (Jul 14 2024 at 03:46):

Alright @Sean I'll keep that in mind. There's a small thing i wanna ask, do i need to configure something beforehand setting this project on Mac os?

view this post on Zulip Sean (Jul 14 2024 at 04:44):

@Kan_ai0 yes, on mac you must specify -DBRLCAD_BUNDLED_LIBS=ON during cmake or it'll run into issues with Tcl.

view this post on Zulip Kan_ai0 (Jul 14 2024 at 17:22):

thanks Sean for letting me know. i will take care of it.

view this post on Zulip Kan_ai0 (Jul 15 2024 at 09:59):

Screenshot-2024-07-15-at-3.23.33PM.png

Hi @Sean there were lot of issues at first while setting this project up locally in my macbook. i solved most of them but this issue is persistent tried everything but couldn't solve it, what do you think might be the problem ?

view this post on Zulip starseeker (Jul 15 2024 at 14:29):

That's a generated file in the build directory - it looks like the editor is just complaining it can't find it?

view this post on Zulip Kan_ai0 (Jul 15 2024 at 18:45):

thanks starseeker but which build directory are you talking about i have checked the github folders there are none.

view this post on Zulip starseeker (Jul 15 2024 at 18:55):

I mean the directory in which BRL-CAD is compiled. mime_types.h is generated as part of the configure+make process

view this post on Zulip starseeker (Jul 15 2024 at 18:56):

It doesn't exist in the repository - it's generated by src/libbu/mime.cmake

view this post on Zulip Kan_ai0 (Jul 15 2024 at 18:56):

ahh got it. thanks a lot mate.

view this post on Zulip Sean (Jul 15 2024 at 22:27):

Yeah, @Kan_ai0 you have to run cmake in a directory you create -- this is called your build directory. You run the build from there and all the compiled products go in there as well.

view this post on Zulip Kan_ai0 (Jul 16 2024 at 17:39):

this project turned out to be much more complex than i have imagined .now i have to setup the project once again from scratch and check out it's functionality, getting issues with cmake, mac os problems, so many things going wrong. i guess it is going to take some time.

view this post on Zulip Christopher (Jul 16 2024 at 18:15):

Kan_ai0 said:

this project turned out to be much more complex than i have imagined .now i have to setup the project once again from scratch and check out it's functionality, getting issues with cmake, mac os problems, so many things going wrong. i guess it is going to take some time.

BRL-CAD can definitely feel complex if you're unfamiliar with git, cmake, etc., but there's a great community here that can help you out! It's helpful to myself (and everyone else) if you can post what you're trying (commands / env / tools / etc), as well as logs and error messages when you can, so we can debug with you and make suggestions.

view this post on Zulip Kan_ai0 (Jul 16 2024 at 18:43):

Thanks a lot @Christopher I'm really pumped to have you guys on my side. But for once let me try to understand the problems myself if that fails i will explain the problem concisely with the errors faced in this chat. I might learn few new things along the way. Thanks a lot Christopher.


Last updated: Oct 09 2024 at 00:44 UTC