Over the past two days I tried my hand at animating a few different things.
Here is one of them:
ring.mp4
I did not fully understand how the "rot" command worked, so at the end the ring-thing's animation was a little weird.
Nevertheless, the resulting video is impressive.
I made another animation that shows the "skeleton" of a tgc. Or at least how I think of tgcs.
compressed-tgc.webm
The bottom red pole coming from the yellow vertex is representative of the A vector, the bottom blue pole of the B vector, and the maroon pole of the H vector. The top poles are akin to the magnitudes C and D, which are colored red and blue respectively. The red ring is the base size, and the blue ring is the ending point or top size.
I do have a better quality version, but the file is 53 Megabytes, so I only uploaded the compressed version.
Very impressive. What's your goal?
I do not have any particular goal in mind with this animation. But perhaps at some point I will make some tutorials related to BRL-CAD. But I should learn more about the tools provided by BRL-CAD first.
I made the following animation to help illustrate how viewing angles work in BRL-CAD. It does not demonstrate different sizing , only azimuth, elevation, and twist. It is a bit rough around the edges. I do not intend to make a prettier animation, since I only wanted the script for figures and such.
aet.webm
A screen shot of the aforementioned figures:
BRL-angles-screenshot.png
PS. The animation shows a perspective view.
@Benjamin Fennell These are all awesome! Curious if you've tried to render them with ambient occlusion (e.g., -c "set ambSamples=64"). It's not so hotly compatible with transparency (though that'd be something great to get fixed), but generally gives better shading.
Do you mind if I share one of these on our facebook feed?
@Sean Feel free to share anything I post on here. Also, I did not know about the ambSamples variable; it looks pretty cool in the following quick-reference spheres figure:
With ambient occlusion:
QR-2000amb.png
Without ambient occlusion:
QR-noamb.png
@Benjamin Fennell That's not very convincing as there's not much occlusion going on in that model, but is a nice subtle correction near the plate.
It's more pronounced in corners and crannies. Here's a model rendered without, for example:
Screenshot 2025-01-14 at 3.13.11 PM.png
And here it is with ambient occlusion turned on (and ambient increased via -A1.1):
Screenshot 2025-01-14 at 3.13.55 PM.png
Totally can't discern the shape and depth without it on that particular model.
Wow, the one with ambient occlusion looks way better. The depths are actually perceptible with ambient occlusion on that massive molecule/protein thing. I will have to make an example in the documentation I am working on to demonstrate the difference, perhaps a warehouse scene with boxes and shelves to accentuate the tiny crannies between boxes.
Last updated: Feb 12 2025 at 00:46 UTC