Stream: brlcad

Topic: Example Renderings


view this post on Zulip Sean (May 31 2019 at 19:14):

Here's a thread for sharing renderings that people make involving either BRL-CAD geometry models or BRL-CAD rendering. Feel free to post your own pictures.

view this post on Zulip Sean (May 31 2019 at 19:14):

To kick things off, here's a rendering I made a few months back: t62.png

view this post on Zulip Sean (May 31 2019 at 19:20):

I don't remember exactly, but this image has pretty much all the knobs turned all the way up, so it was computationally intensive and rendered at a ridiculous resolution for a huge poster printing. I believe it was 16384x16384 with hypersampling (don't recall exact setting but probably -H3), shadow rays (300 sample rays per hit if I recall correctly), and ambient occlusion (forget how many samples, but it was a lot too!). Basically, in the "trillions of rays" ballpark. I should calculate the actual. Regardless, rendering with remrt took something like 4-8 hours using over 300 cores. The poster looks amazing. ;)

view this post on Zulip Sean (Aug 27 2020 at 04:47):

Really need to get ambient working with rt's cutting plane option... Screen-Shot-2020-08-27-at-12.46.23-AM.png

view this post on Zulip Sean (Aug 27 2020 at 04:48):

This building render turned out pretty nice, though. Wow, this is an oldie! building_1024.png

view this post on Zulip Sumagna Das (Aug 27 2020 at 06:32):

the building looks cool

view this post on Zulip Sumagna Das (Aug 27 2020 at 06:43):

Did you make it in BRL-CAD?

view this post on Zulip Sean (Aug 27 2020 at 18:43):

@Sumagna Das yes, that's a pure BRL-CAD model made from scratch

view this post on Zulip Sean (Aug 27 2020 at 18:45):

that was 14 years ago though, and my memory of who all worked on it is fuzzy. I remember directing and coordinating a lot, but I think there was a summer student or two involved in taking measurements and creating the geometry. I put the scene together, created and textured the ground, and rendered it.

view this post on Zulip Sean (Apr 05 2022 at 02:53):

Preview of a new model from Chris McGregor Screen-Shot-2022-04-04-at-10.19.15-PM.png

view this post on Zulip Sean (May 11 2022 at 20:03):

aet.png

view this post on Zulip Sean (May 15 2022 at 04:38):

jeep_1024.gif

view this post on Zulip Sean (Feb 12 2024 at 06:20):

powerplant_2048.png

view this post on Zulip Sean (Feb 14 2024 at 18:23):

Nefertiti.mp4

view this post on Zulip Sean (Feb 28 2024 at 15:13):

Improved ambient occlusion support for cut planes.. before and after:
Screenshot-2024-02-28-at-10.12.14-AM.png

view this post on Zulip Sean (Mar 01 2024 at 20:02):

surfpoints.png

view this post on Zulip Sean (Mar 01 2024 at 20:03):

10k random points and lines to center
10k_moss_samples.png

view this post on Zulip Sean (Mar 02 2024 at 18:52):

Cool. This sampling method converges to a very precise surface area metric in a fraction of a second:
sphvalidation.png

view this post on Zulip Sean (Mar 02 2024 at 21:49):

Somewhat better view of what's going on...
Screenshot-2024-03-02-at-2.14.00-PM.png

view this post on Zulip Sean (Sep 11 2024 at 16:54):

Testing out three different methods for visualizing a model's exploded complexity in a collage format:
image.png

view this post on Zulip Sean (Sep 11 2024 at 16:55):

(All three are incomplete, still running as those are just previews -- full res is print-quality)

view this post on Zulip starseeker (Sep 11 2024 at 18:22):

Hah - wacky cool

view this post on Zulip Sean (Sep 11 2024 at 21:56):

There was a really cool collage I saw at Siggraph that gave me the idea. Still have to pad the images better and probably cull out negative cuts, but idea is to spread it all out in one image.

view this post on Zulip starseeker (Sep 12 2024 at 13:30):

Reminds me of that old "exploded views" paper from siggraph years ago

view this post on Zulip starseeker (Sep 12 2024 at 13:31):

I think it was this... https://grail.cs.washington.edu/projects/exview3D/


Last updated: Oct 09 2024 at 00:44 UTC