Here's a thread for sharing renderings that people make involving either BRL-CAD geometry models or BRL-CAD rendering. Feel free to post your own pictures.
To kick things off, here's a rendering I made a few months back: t62.png
I don't remember exactly, but this image has pretty much all the knobs turned all the way up, so it was computationally intensive and rendered at a ridiculous resolution for a huge poster printing. I believe it was 16384x16384 with hypersampling (don't recall exact setting but probably -H3), shadow rays (300 sample rays per hit if I recall correctly), and ambient occlusion (forget how many samples, but it was a lot too!). Basically, in the "trillions of rays" ballpark. I should calculate the actual. Regardless, rendering with remrt took something like 4-8 hours using over 300 cores. The poster looks amazing. ;)
Really need to get ambient working with rt's cutting plane option... Screen-Shot-2020-08-27-at-12.46.23-AM.png
This building render turned out pretty nice, though. Wow, this is an oldie! building_1024.png
the building looks cool
Did you make it in BRL-CAD?
@Sumagna Das yes, that's a pure BRL-CAD model made from scratch
that was 14 years ago though, and my memory of who all worked on it is fuzzy. I remember directing and coordinating a lot, but I think there was a summer student or two involved in taking measurements and creating the geometry. I put the scene together, created and textured the ground, and rendered it.
Preview of a new model from Chris McGregor Screen-Shot-2022-04-04-at-10.19.15-PM.png
Improved ambient occlusion support for cut planes.. before and after:
Screenshot-2024-02-28-at-10.12.14-AM.png
10k random points and lines to center
10k_moss_samples.png
Cool. This sampling method converges to a very precise surface area metric in a fraction of a second:
sphvalidation.png
Somewhat better view of what's going on...
Screenshot-2024-03-02-at-2.14.00-PM.png
Testing out three different methods for visualizing a model's exploded complexity in a collage format:
image.png
(All three are incomplete, still running as those are just previews -- full res is print-quality)
Hah - wacky cool
There was a really cool collage I saw at Siggraph that gave me the idea. Still have to pad the images better and probably cull out negative cuts, but idea is to spread it all out in one image.
Reminds me of that old "exploded views" paper from siggraph years ago
I think it was this... https://grail.cs.washington.edu/projects/exview3D/
Last updated: Jan 09 2025 at 00:46 UTC