Stream: brlcad

Topic: dsp


view this post on Zulip starseeker (Nov 18 2023 at 00:31):

Might make an interesting student project to see if http://mgarland.org/software/terra.html and/or http://mgarland.org/software/scape.html could be adapted to make a better rt_dsp_tess function that smartly produces what terrain folks call a "Triangulated Irregular Network" mesh. At the moment what we've got doesn't seem to handle even terra.g...

view this post on Zulip Sean (Nov 29 2023 at 22:16):

My thought for DSP was to use OpenVDB. I believe it has robust tessellation logic for all our DSP cases, and is a compatible grid structure.


Last updated: Oct 09 2024 at 00:44 UTC