Stream: brlcad

Topic: random csg


view this post on Zulip Sean (Jul 25 2024 at 22:38):

So cool... Just finished dusting off a script I'd started a long while back that automatically makes combs out of random csg expressions of primitives. Originally wrote it to test out making objects with really really long names, which it still does that too, but now it can make some pretty sweet csg spaghetti of arbitrary complexity.

view this post on Zulip Sean (Jul 25 2024 at 22:38):

Some examples:

Screenshot-2024-07-25-at-4.33.44-PM.png
Screenshot-2024-07-25-at-4.32.38-PM.png
Screenshot-2024-07-25-at-4.31.57-PM.png
Screenshot-2024-07-25-at-4.31.28-PM.png

view this post on Zulip Sean (Jul 25 2024 at 22:44):

Next I'm thinking to add some random rot/sca/tra into the mix, and then turning it into a test corpus (e.g. for conversions) or/and an integration test for functional testing of big names and expression building.


Last updated: Oct 09 2024 at 00:44 UTC