Stream: brlcad

Topic: stereo view


view this post on Zulip starseeker (Jan 10 2025 at 17:09):

@Sean Do we know if there are any active uses of stereo view? I don't think I've ever used it or heard of it being used - kinda inclined to retire it and simplify the code if there's no active use case.

view this post on Zulip Sean (Jan 13 2025 at 18:41):

@starseeker I've had similar thoughts in the past but didn't act on it because it's such a small code foot print in rt, it's a canonical cg101 coding task, and (probably more importantly) a pretty good example how and where to inject left+right eye rendering which is something needed for VR headsets, for example. If it's causing a problem, maybe worth considering, but I wouldn't just for sake of code simplification.

view this post on Zulip starseeker (Jan 13 2025 at 19:04):

I was thinking more libdm/MGED/etc. rather than rt

view this post on Zulip Sean (Jan 13 2025 at 19:15):

Ah, I see! mged would be cool in VR (and I kind of remember doing that 20 years ago) but iirc only the ogl dm ever implemented it (it's like 5 or 10 lines of code).

Not terribly important to me in any regard. I mean, way more impactful is ogl still being busted on Mac. I haven't used ogl in a long time.


Last updated: Feb 12 2025 at 00:46 UTC