Hey @Sean , are these the expected results for the "tra" command in MGED? I'm seeing this as far back as 7.28.2...
mged> center 0 0 0
mged> ae 90 0
mged> center
0 0 0
mged> tra 0 0 50
mged> center
0 50 -0
mged> center 0 0 0
mged> tra 0 50 0
mged> center
0 0 50
mged>
I may be thinking about tra wrong, but it's surprising to me that the y value changes when I specify a z delta and vice versa...
@starseeker Yes, that is expected results.
It's awkward because of the specific azel choice and what you think tra is doing isn't what it's doing
in view edit mode, tra manipulates the viewport
with X being the horizontal, Y being the vertical
Z is consequently in and out of the screen, which does nothing visible to an orthogonal view (you'd notice it move in perspective)
so tra 0 0 50 moves the viewport back 50 units ... and moving back along an ae 90 0 side view happens to be the Y axis in model space
it should make a lot more sense if you just think of it as "pan X Y [ignore]" to pan the viewport horizontally and vertically
then it should make sense what the Z value does, especially if you set perspective 70 or something
/me nods. Phew, thanks - saw that in qged and had visions of having introduced some obscure low level bug somewhere...
Last updated: Jan 09 2025 at 00:46 UTC