Stream: Google Code-in

Topic: chess scene


view this post on Zulip Sean (Dec 10 2017 at 04:49):

@Jeff Sieu fyi, I added another task to tie all the pieces together into a scene, once there's a knight ;)

view this post on Zulip Jeff Sieu (Dec 10 2017 at 04:55):

I see, will do ASAP!

view this post on Zulip Sean (Dec 10 2017 at 04:59):

so you know, submodels haven't been used much and are rarely used but the general idea is an object that refers to an object in another .g file

view this post on Zulip Sean (Dec 10 2017 at 04:59):

if you run into problems, please let me know -- we might be able to fix some issues quickly

view this post on Zulip Jeff Sieu (Dec 10 2017 at 05:09):

Oh, is that done by importing a binary database? Or is there a better/more correct way to do it?

view this post on Zulip Sean (Dec 10 2017 at 05:09):

no no, you simply reference the file

view this post on Zulip Sean (Dec 10 2017 at 05:10):

so you'd create objects like: in chessboard submodel ...

view this post on Zulip Jeff Sieu (Dec 10 2017 at 05:18):

Oh that's cool

view this post on Zulip Jeff Sieu (Dec 10 2017 at 07:02):

where is the db/chess repository?

view this post on Zulip Jeff Sieu (Dec 10 2017 at 11:36):

Turns out modelling a knight is pretty hard..

view this post on Zulip Sean (Dec 11 2017 at 06:26):

where is the db/chess repository?

If you have a source checkout from Subversion (see http://brlcad.org/wiki/Building_from_SVN ), it'll be in the db/chess subdirectory.


Last updated: Oct 09 2024 at 00:44 UTC