#include "common.h"
#include "ged/defines.h"
Go to the source code of this file.
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int | ged_exec (struct ged *gedp, int argc, const char *argv[]) |
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size_t | ged_cmd_list (const char *const **cmd_list) |
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int | ged_cmd_exists (const char *cmd) |
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int | ged_cmd_same (const char *cmd1, const char *cmd2) |
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DEPRECATED int | ged_cmd_valid (const char *cmd, const char *func) |
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int | ged_cmd_lookup (const char **ncmd, const char *cmd) |
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int | ged_cmd_completions (const char ***completions, const char *seed) |
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int | ged_geom_completions (const char ***completions, struct bu_vls *cprefix, struct db_i *dbip, const char *seed) |
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int | ged_set_editor (struct ged *gedp, int non_gui) |
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void | ged_clear_editor (struct ged *gedp) |
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int | ged_track2 (struct bu_vls *log_str, struct rt_wdb *wdbp, const char *argv[]) |
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int | wdb_importFg4Section_cmd (void *data, int argc, const char *argv[]) |
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int | ged_inside_internal (struct ged *gedp, struct rt_db_internal *ip, int argc, const char *argv[], int arg, char *o_name) |
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void | draw_scene (struct bv_scene_obj *s, struct bview *v) |
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◆ ged_cmd_list()
◆ ged_cmd_exists()
◆ ged_cmd_same()
◆ ged_cmd_valid()
◆ ged_cmd_lookup()
◆ ged_cmd_completions()
◆ ged_geom_completions()
◆ ged_set_editor()
int ged_set_editor |
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struct ged * |
gedp, |
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int |
non_gui |
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) |
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extern |
Use bu_editor to set up an editor for use with GED commands that require launching a text editor.
Will first try to respect environment variables (including looking for terminal options to launch text editors normally used only in graphical mode) and then fall back to lookups.
Applications may supply their own argv array of editors to check using app_editors_cnt and app_editors in the ged struct - see bu_editor documentation for more details.
◆ ged_clear_editor()
void ged_clear_editor |
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struct ged * |
gedp | ) |
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extern |
Clear editor data set by ged_set_editor. User specified app_editors data is left unchanged.
◆ ged_track2()
◆ wdb_importFg4Section_cmd()
int wdb_importFg4Section_cmd |
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void * |
data, |
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int |
argc, |
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const char * |
argv[] |
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) |
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◆ ged_inside_internal()
◆ draw_scene()