BRL-CAD Documentation
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    • About
    • Introduction
      • Modeling Pawn
      • Modeling Rook
      • Modeling King
      • Modeling Queen
      • Modeling Bishop
      • Modeling Knight
      • Modeling the Chess Set
  • Lessons
    • MGED
      • 1. Creating Primitive Shapes in MGED
      • 2. Learning Viewing Options in MGED
      • 3. Using the Insert Command in MGED to Size and Place Shapes
      • 4. Assigning Material Properties and Raytracing in MGED
      • 5. Learning About Boolean Expressions
      • 6. Creating a Goblet
      • 7. Assigning Material Properties to a Goblet
      • 8. Assigning More Material Properties to a Goblet
      • 9. Creating a Globe in a Display Box
      • 10. Creating a Mug
      • 11. Refining a Mug Model
      • 12. Creating a Mug Model using the MGED Interface
      • 13. Placing Shapes in 3-D Space
      • 14. Additional Exercises Placing Shapes in 3-D Space
      • 15. Creating a Toy Truck
      • 16. Learning Modeling Techniques and Structures
  • Books
    • Hacking BRL-CAD
      • Getting Started
        • A Call to Arms (and Contributors)
        • Feature Overview
      • Developers
        • Working with Our Code
        • What Code to Work On
        • Contributing Code
      • Documenters
        • Working with Our Documentation
        • Types of Documentation We Maintain
        • What Documentation to Work On
        • Contributing Documentation
      • Other Contributors
        • You Can Help Too
      • Appendix: Resources and Examples
        • Further References and Resources
        • AsciiDoc Examples
        • Code Example: Shooting Rays
        • Code Example: Walking Geometry
        • Code Example: Command Plugin
        • Example Code: Root Solving
    • Tutorials
      • I. An Overview of BRL-CAD
      • II. Introduction to MGED
        • Preface
        • Acknowledgments
        • 1. Creating Primitive Shapes
        • 2. Learning the Viewing Options
        • 3. Using the Insert Command to Size and Place Shapes
        • 4. Assigning Material Properties and Raytracing
        • 5. Learning About Boolean Expressions
        • 6. Creating a Goblet
        • 7. Assigning Material Properties to Your Goblet
        • 8. Assigning More Material Properties to Your Goblet
        • 9. Creating a Globe in a Display Box
        • 10. Creating a Mug
        • 11. Refining the Mug
        • 12. Creating the Mug Through the GUI
        • 13. Placing Shapes in 3-D Space
        • 14. Gaining More Practice Placing Shapes in Space
        • 15. Creating a Toy Truck
        • 16. Learning Modeling Techniques and Structures
        • MGED Commands
      • III. Modeling
        • 1. Introduction
        • 2. The Model Process
        • 3. Measuring data
        • 4. Organizing the Structure
        • 5. Developing Geometry
        • 5. Evaluating Geometry
        • 7. Logging Documentation
        • Appendices
          • Using the Pipe Primitive
          • Using the Projection Shader
          • Using the Extruded Bitmap Primitive
          • Setting Up a .mgedrc File
          • Using the Build Pattern Tool
          • Using the build_region Command
      • IV. Converting
        • 1. Introduction
        • 2. Pertinent Characteristics of the BRL-CAD Format
        • 3. Converting From/to ASCII
        • 4. Converting to BRL-CAD
        • 5. Converting From BRL-CAD
        • 6. Building a New Converter
        • 7. Postconversion Issues
  • Articles
    • Using the Build Pattern Tool
    • Using the build_region Command
    • Camouflage shader
    • Using the Extruded Bitmap Primitive
    • The Geometry Conversion Library
    • GED: An Interactive Solid Modeling System
    • MGED
      • Tutorial
      • Graphical User Interface
      • Command Line Editing
      • User Commands
      • Developer Commands
      • Tcl Variables
      • Environment Variable
      • Callback
      • Glossary
      • BRL-CAD Solid
    • Setting Up a .mgedrc File
    • Interactive Raytracing: The nirt Command
    • The Overlap Tool
    • Object Editing - the oed Command
    • Using the Pipe Primitive
    • Using the Projection Shader
    • Vehicle Tire and Wheel Creation in BRL-CAD
    • TEMPLATE
  • Misc
    • Dev Guides
      • NURBS Boolean Evaluation Development Guide
    • Presentations
      • Application Development
      • Introduction to Tcl/Tk
    • Specifications
      • BRL-CAD Database Format
  • Manual Pages
    • man1
    • man3
    • man5
    • mann
  • Wiki Pages
    • Main Page
    • Documentation
    • All Pages
    • Tutorials
      • Animation
      • Annotations
      • Cutting and Pasting Pix Files
      • Distributed Rendering
      • Displacement (DSP) map primitive
      • Inserting an ebm shape in MGED
      • Extrude
      • Lighting
      • MGED CMD simulate
      • Non-Manifold Geometry (NMG)
      • SGI Cube
      • Sketch
      • Spiral
      • Blender to CAD
      • Mug Creation Process
      • BRL-CAD for Newbies
      • Shaders
      • Compiling BRL-CAD
      • Compiling BRL-CAD with Eclipse
      • Compile BRL-CAD with Eclipse Manually
      • Compiling BRL-CAD with Xcode on Mac OS X
    • Code examples
      • CoreInterface Hallo World Example
      • CoreInterface PrintTitle Example
      • CoreInterface Tree Walker Example
      • Example application
      • Example DB walk tree
    • Misc
      • Burst
      • BRL-CAD and Doxygen
      • Early Raytracing History
      • Online Geometry Viewer
      • OGV on FreeBSD
      • How to create, edit or apply a patch
      • Povray
      • ProE-BRL
      • BRL-CAD Customer Profile: Ronja
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Article List

  • Using the Build Pattern Tool

  • Using the build_region Command

  • Camouflage shader

  • Using the Extruded Bitmap Primitive

  • The Geometry Conversion Library

  • GED: An Interactive Solid Modeling System

  • MGED

    • Tutorial

    • Graphical User Interface

    • Command Line Editing

    • User Commands

    • Developer Commands

    • Tcl Variables

    • Environment Variable

    • Callback

    • Glossary

    • BRL-CAD Solid

  • Setting Up a .mgedrc File

  • Interactive Raytracing: The nirt Command

  • The Overlap Tool

  • Object Editing - the oed Command

  • Using the Pipe Primitive

  • Using the Projection Shader

  • Vehicle Tire and Wheel Creation in BRL-CAD

  • TEMPLATE

7. Postconversion Issues Using the Build Pattern Tool