Article List Using the Build Pattern Tool Using the build_region Command Camouflage shader Using the Extruded Bitmap Primitive The Geometry Conversion Library GED: An Interactive Solid Modeling System MGED Tutorial Graphical User Interface Command Line Editing User Commands Developer Commands Tcl Variables Environment Variable Callback Glossary BRL-CAD Solid Setting Up a .mgedrc File Interactive Raytracing: The nirt Command The Overlap Tool Object Editing - the oed Command Using the Pipe Primitive Using the Projection Shader Vehicle Tire and Wheel Creation in BRL-CAD TEMPLATE 7. Postconversion Issues Using the Build Pattern Tool