Tutorials I. An Overview of BRL-CAD II. Introduction to MGED Preface Acknowledgments 1. Creating Primitive Shapes 2. Learning the Viewing Options 3. Using the Insert Command to Size and Place Shapes 4. Assigning Material Properties and Raytracing 5. Learning About Boolean Expressions 6. Creating a Goblet 7. Assigning Material Properties to Your Goblet 8. Assigning More Material Properties to Your Goblet 9. Creating a Globe in a Display Box 10. Creating a Mug 11. Refining the Mug 12. Creating the Mug Through the GUI 13. Placing Shapes in 3-D Space 14. Gaining More Practice Placing Shapes in Space 15. Creating a Toy Truck 16. Learning Modeling Techniques and Structures MGED Commands III. Modeling 1. Introduction 2. The Model Process 3. Measuring data 4. Organizing the Structure 5. Developing Geometry 5. Evaluating Geometry 7. Logging Documentation Appendices Using the Pipe Primitive Using the Projection Shader Using the Extruded Bitmap Primitive Setting Up a .mgedrc File Using the Build Pattern Tool Using the build_region Command IV. Converting 1. Introduction 2. Pertinent Characteristics of the BRL-CAD Format 3. Converting From/to ASCII 4. Converting to BRL-CAD 5. Converting From BRL-CAD 6. Building a New Converter 7. Postconversion Issues Example Code: Root Solving I. An Overview of BRL-CAD